for o in objs:
obj_res = resources[prototypes[o.name].name+".object"]
st = scene_res.create_reference_statement("object", obj_res, o.name)
- # XXX Parent relationships screw up the location and rotation
+
ss = Statement("transform")
- ss.sub.append(Statement("position", o.location[0], o.location[1], o.location[2]))
- if o.rotation_mode=="AXIS_ANGLE":
- angle = o.rotation_axis_angle[0]
- axis = o.rotation_axis_angle[1:]
+
+ loc = o.matrix_world.to_translation()
+ ss.sub.append(Statement("position", *tuple(loc)))
+
+ quat = o.matrix_world.to_quaternion()
+ if o.rotation_mode in ('XYZ', 'XZY', 'YXZ', 'YZX', 'ZXY', 'ZYX'):
+ angles = [a*180/math.pi for a in quat.to_euler()]
+ ss.sub.append(Statement("euler", *angles));
else:
- if o.rotation_mode=="QUATERNION":
- q = o.rotation_quaternion
- else:
- q = o.rotation_euler.to_quaternion()
- angle = q.angle
- axis = q.axis
- ss.sub.append(Statement("rotation", angle*180/math.pi, axis[0], axis[1], axis[2]))
- ss.sub.append(Statement("scale", o.scale[0], o.scale[1], o.scale[2]))
+ ss.sub.append(Statement("rotation", quat.angle*180/math.pi, *tuple(quat.axis)))
+
+ scale = o.matrix_world.to_scale()
+ ss.sub.append(Statement("scale", *tuple(scale)))
+
st.sub.append(ss)
scene_res.statements.append(st)