--- /dev/null
+#include "ext_texture_filter_anisotropic.h"
+
+namespace Msp {
+namespace GL {
+
+Extension::SupportLevel init_ext_texture_filter_anisotropic()
+{
+ if(is_supported("GL_EXT_texture_filter_anisotropic"))
+ {
+ return Extension::EXTENSION;
+ }
+ return Extension::UNSUPPORTED;
+}
+
+Extension EXT_texture_filter_anisotropic("GL_EXT_texture_filter_anisotropic", init_ext_texture_filter_anisotropic);
+
+} // namespace GL
+} // namespace Msp
#include <msp/strings/format.h>
#include "error.h"
+#include "ext_texture_filter_anisotropic.h"
#include "sgis_generate_mipmap.h"
#include "texture.h"
#include "texunit.h"
glTexParameteri(target, GL_TEXTURE_MIN_FILTER, min_filter);
if(mask&MAG_FILTER)
glTexParameteri(target, GL_TEXTURE_MAG_FILTER, mag_filter);
+ if(mask&MAX_ANISOTROPY)
+ glTexParameteri(target, GL_TEXTURE_MAX_ANISOTROPY_EXT, max_anisotropy);
if(mask&WRAP_S)
glTexParameteri(target, GL_TEXTURE_WRAP_S, wrap_s);
if(mask&WRAP_T)
update_parameter(MAG_FILTER);
}
+void Texture::set_max_anisotropy(float a)
+{
+ if(a<1.0f)
+ throw invalid_argument("Texture::set_max_anisotropy");
+ else if(a>1.0f)
+ static Require _req(EXT_texture_filter_anisotropic);
+ max_anisotropy = a;
+ update_parameter(MAX_ANISOTROPY);
+}
+
void Texture::set_wrap(TextureWrap w)
{
set_wrap_s(w);
Texture::Loader::Loader(Texture &t):
DataFile::ObjectLoader<Texture>(t)
{
+ add("max_anisotropy", &Loader::max_anisotropy);
add("generate_mipmap", &Loader::generate_mipmap);
add("mag_filter", &Loader::mag_filter);
add("min_filter", &Loader::min_filter);
obj.set_mag_filter(f);
}
+void Texture::Loader::max_anisotropy(float a)
+{
+ obj.set_max_anisotropy(a);
+}
+
void Texture::Loader::min_filter(TextureFilter f)
{
obj.set_min_filter(f);
{
public:
Loader(Texture &);
+ private:
void generate_mipmap(bool);
void mag_filter(TextureFilter);
+ void max_anisotropy(float);
void min_filter(TextureFilter);
void wrap(TextureWrap);
void wrap_r(TextureWrap);
WRAP_R = 16,
GENERATE_MIPMAP = 32,
COMPARE = 64,
- COMPARE_FUNC = 128
+ COMPARE_FUNC = 128,
+ MAX_ANISOTROPY = 256
};
unsigned id;
GLenum target;
TextureFilter min_filter;
TextureFilter mag_filter;
+ float max_anisotropy;
TextureWrap wrap_s;
TextureWrap wrap_t;
TextureWrap wrap_r;
public:
void set_min_filter(TextureFilter);
void set_mag_filter(TextureFilter);
+ void set_max_anisotropy(float);
/** Sets the wrapping mode for all coordinates. */
void set_wrap(TextureWrap);