From 8d6ed0b5fb02e2a2f9142e869fd705c36f57a225 Mon Sep 17 00:00:00 2001 From: Mikko Rasa Date: Wed, 12 Sep 2012 10:35:46 +0300 Subject: [PATCH] Support for anisotropic texture filtering --- source/ext_texture_filter_anisotropic.cpp | 18 ++++++++++++++++++ source/ext_texture_filter_anisotropic.h | 16 ++++++++++++++++ source/texture.cpp | 19 +++++++++++++++++++ source/texture.h | 7 ++++++- 4 files changed, 59 insertions(+), 1 deletion(-) create mode 100644 source/ext_texture_filter_anisotropic.cpp create mode 100644 source/ext_texture_filter_anisotropic.h diff --git a/source/ext_texture_filter_anisotropic.cpp b/source/ext_texture_filter_anisotropic.cpp new file mode 100644 index 00000000..e93249b0 --- /dev/null +++ b/source/ext_texture_filter_anisotropic.cpp @@ -0,0 +1,18 @@ +#include "ext_texture_filter_anisotropic.h" + +namespace Msp { +namespace GL { + +Extension::SupportLevel init_ext_texture_filter_anisotropic() +{ + if(is_supported("GL_EXT_texture_filter_anisotropic")) + { + return Extension::EXTENSION; + } + return Extension::UNSUPPORTED; +} + +Extension EXT_texture_filter_anisotropic("GL_EXT_texture_filter_anisotropic", init_ext_texture_filter_anisotropic); + +} // namespace GL +} // namespace Msp diff --git a/source/ext_texture_filter_anisotropic.h b/source/ext_texture_filter_anisotropic.h new file mode 100644 index 00000000..be7f5b14 --- /dev/null +++ b/source/ext_texture_filter_anisotropic.h @@ -0,0 +1,16 @@ +#ifndef MSP_GL_EXT_TEXTURE_FILTER_ANISOTROPIC_ +#define MSP_GL_EXT_TEXTURE_FILTER_ANISOTROPIC_ + +#include "extension.h" +#include "gl.h" +#include + +namespace Msp { +namespace GL { + +extern Extension EXT_texture_filter_anisotropic; + +} // namespace GL +} // namespace Msp + +#endif diff --git a/source/texture.cpp b/source/texture.cpp index c8a1371c..e4d4ebf2 100644 --- a/source/texture.cpp +++ b/source/texture.cpp @@ -1,5 +1,6 @@ #include #include "error.h" +#include "ext_texture_filter_anisotropic.h" #include "sgis_generate_mipmap.h" #include "texture.h" #include "texunit.h" @@ -69,6 +70,8 @@ void Texture::update_parameter(int mask) const glTexParameteri(target, GL_TEXTURE_MIN_FILTER, min_filter); if(mask&MAG_FILTER) glTexParameteri(target, GL_TEXTURE_MAG_FILTER, mag_filter); + if(mask&MAX_ANISOTROPY) + glTexParameteri(target, GL_TEXTURE_MAX_ANISOTROPY_EXT, max_anisotropy); if(mask&WRAP_S) glTexParameteri(target, GL_TEXTURE_WRAP_S, wrap_s); if(mask&WRAP_T) @@ -98,6 +101,16 @@ void Texture::set_mag_filter(TextureFilter f) update_parameter(MAG_FILTER); } +void Texture::set_max_anisotropy(float a) +{ + if(a<1.0f) + throw invalid_argument("Texture::set_max_anisotropy"); + else if(a>1.0f) + static Require _req(EXT_texture_filter_anisotropic); + max_anisotropy = a; + update_parameter(MAX_ANISOTROPY); +} + void Texture::set_wrap(TextureWrap w) { set_wrap_s(w); @@ -196,6 +209,7 @@ void Texture::unbind_from(unsigned i) Texture::Loader::Loader(Texture &t): DataFile::ObjectLoader(t) { + add("max_anisotropy", &Loader::max_anisotropy); add("generate_mipmap", &Loader::generate_mipmap); add("mag_filter", &Loader::mag_filter); add("min_filter", &Loader::min_filter); @@ -215,6 +229,11 @@ void Texture::Loader::mag_filter(TextureFilter f) obj.set_mag_filter(f); } +void Texture::Loader::max_anisotropy(float a) +{ + obj.set_max_anisotropy(a); +} + void Texture::Loader::min_filter(TextureFilter f) { obj.set_min_filter(f); diff --git a/source/texture.h b/source/texture.h index 30ad484c..af0844c5 100644 --- a/source/texture.h +++ b/source/texture.h @@ -70,8 +70,10 @@ protected: { public: Loader(Texture &); + private: void generate_mipmap(bool); void mag_filter(TextureFilter); + void max_anisotropy(float); void min_filter(TextureFilter); void wrap(TextureWrap); void wrap_r(TextureWrap); @@ -88,13 +90,15 @@ protected: WRAP_R = 16, GENERATE_MIPMAP = 32, COMPARE = 64, - COMPARE_FUNC = 128 + COMPARE_FUNC = 128, + MAX_ANISOTROPY = 256 }; unsigned id; GLenum target; TextureFilter min_filter; TextureFilter mag_filter; + float max_anisotropy; TextureWrap wrap_s; TextureWrap wrap_t; TextureWrap wrap_r; @@ -114,6 +118,7 @@ protected: public: void set_min_filter(TextureFilter); void set_mag_filter(TextureFilter); + void set_max_anisotropy(float); /** Sets the wrapping mode for all coordinates. */ void set_wrap(TextureWrap); -- 2.43.0