class Edge:
def __init__(self, me):
if me.__class__==Edge:
- self._medge=me._medge
- self.v1=me.v1
- self.v2=me.v2
- self.smooth=me.smooth
+ self._medge = me._medge
+ self.v1 = me.v1
+ self.v2 = me.v2
+ self.smooth = me.smooth
else:
- self._medge=me
- self.smooth=False
- self.faces=[]
+ self._medge = me
+ self.smooth = False
+ self.faces = []
def __getattr__(self, attr):
return getattr(self._medge, attr)
if len(self.faces)!=2:
return
- d=Blender.Mathutils.DotVecs(self.faces[0].no, self.faces[1].no)
+ d = Blender.Mathutils.DotVecs(self.faces[0].no, self.faces[1].no)
if (d>limit and self.faces[0].smooth and self.faces[1].smooth) or d>0.999:
- self.smooth=True
+ self.smooth = True
def other_face(self, f):
if f.index==self.faces[0].index:
class Vertex:
def __init__(self, mv):
if mv.__class__==Vertex:
- self._mvert=mv._mvert
- self.no=mv.no
- self.uv=mv.uv
+ self._mvert = mv._mvert
+ self.no = mv.no
+ self.uv = mv.uv
else:
- self._mvert=mv
- self.uv=None
- self.orig_index=self._mvert.index
- self.flag=False
- self.faces=[]
- self.tan=None
- self.bino=None
+ self._mvert = mv
+ self.uv = None
+ self.orig_index = self._mvert.index
+ self.flag = False
+ self.faces = []
+ self.tan = None
+ self.bino = None
def __getattr__(self, attr):
return getattr(self._mvert, attr)
def __str__(self):
return "<Vert %d (%.4f, %.4f, %.4f) (%.4f, %.4f, %.4f)>"%(self.index, self.co[0], self.co[1], self.co[2], self.no[0], self.no[1], self.no[2])
- __repr__=__str__
+ __repr__ = __str__
class Face:
def __init__(self, mf):
- self._mface=mf
- self.edges=[]
- self.verts=[v for v in mf.verts]
- self.flag=False
+ self._mface = mf
+ self.edges = []
+ self.verts = [v for v in mf.verts]
+ self.flag = False
def __getattr__(self, attr):
return getattr(self._mface, attr)
def __str__(self):
return "<Face %d (%s)>"%(self.index, " ".join([str(v.index) for v in self.verts]))
- __repr__=__str__
+ __repr__ = __str__
def pivot_vertices(self, reverse, *vt):
- verts=self.verts[:]
+ verts = self.verts[:]
if reverse:
verts.reverse()
- flags=[(v in vt) for v in verts]
- l=len(verts)
+ flags = [(v in vt) for v in verts]
+ l = len(verts)
for i in range(l):
if flags[i] and not flags[(i+l-1)%l]:
return verts[i:]+verts[:i]
def get_edge(self, v1, v2):
- key=make_edge_key(v1.index, v2.index)
+ key = make_edge_key(v1.index, v2.index)
for e in self.edges:
if e.key==key:
return e
class Line:
def __init__(self, e):
- self.edge=e
- self.verts=[e.v1, e.v2]
- self.flag=False
+ self.edge = e
+ self.verts = [e.v1, e.v2]
+ self.flag = False
def __str__(self):
return "<Line (%d %d)>"%(self.verts[0].index, self.verts[1].index)
- __repr__=__str__
+ __repr__ = __str__
class Mesh:
def __init__(self, m):
- self._mesh=m
- self.verts=[Vertex(v) for v in m.verts]
- self.faces=[Face(f) for f in m.faces]
+ self._mesh = m
+ self.verts = [Vertex(v) for v in m.verts]
+ self.faces = [Face(f) for f in m.faces]
for f in self.faces:
for i in range(len(f.verts)):
- f.verts[i]=self.verts[f.verts[i].index]
+ f.verts[i] = self.verts[f.verts[i].index]
f.verts[i].faces.append(f)
- self.edges=dict([(e.key, Edge(e)) for e in m.edges])
+ self.edges = dict([(e.key, Edge(e)) for e in m.edges])
for f in self.faces:
for k in f.edge_keys:
- e=self.edges[k]
+ e = self.edges[k]
e.faces.append(self.faces[f.index])
f.edges.append(e)
- self.lines=[Line(e) for e in self.edges.itervalues() if not e.faces]
+ self.lines = [Line(e) for e in self.edges.itervalues() if not e.faces]
if m.mode&Blender.Mesh.Modes.AUTOSMOOTH:
- smooth_limit=math.cos(m.degr*math.pi/180)
+ smooth_limit = math.cos(m.degr*math.pi/180)
else:
- smooth_limit=-1
+ smooth_limit = -1
for e in self.edges.itervalues():
- e.v1=self.verts[e.v1.index]
- e.v2=self.verts[e.v2.index]
+ e.v1 = self.verts[e.v1.index]
+ e.v2 = self.verts[e.v2.index]
e.check_smooth(smooth_limit)
def __getattr__(self, attr):
return getattr(self._mesh, attr)
def split_vertices(self, find_group_func, debug):
- groups=[]
+ groups = []
for v in self.verts:
for f in v.faces:
- f.flag=False
+ f.flag = False
- vg=[]
+ vg = []
for f in v.faces:
if not f.flag:
vg.append(find_group_func(v, f))
print "Vertex %s has %d groups"%(self.verts[i], len(groups[i]))
for g in groups[i][1:]:
- v=Vertex(self.verts[i])
- v.index=len(self.verts)
+ v = Vertex(self.verts[i])
+ v.index = len(self.verts)
self.verts.append(v)
if debug:
for f in g:
for j in range(len(f.edges)):
- e=f.edges[j]
+ e = f.edges[j]
if e.v1!=self.verts[i] and e.v2!=self.verts[i]:
continue
print " Splitting edge %s with faces %s"%(e.key, e.faces)
if e.other_face(f) not in g and len(e.faces)>=2:
- k=e.faces.index(f)
+ k = e.faces.index(f)
e.faces.remove(f)
- e=Edge(e)
- f.edges[j]=e
+ e = Edge(e)
+ f.edges[j] = e
e.faces.append(f)
else:
del self.edges[e.key]
if e.v1==self.verts[i]:
- e.v1=v
+ e.v1 = v
elif e.v2==self.verts[i]:
- e.v2=v
+ e.v2 = v
- e.key=make_edge_key(e.v1.index, e.v2.index)
- self.edges[e.key]=e
+ e.key = make_edge_key(e.v1.index, e.v2.index)
+ self.edges[e.key] = e
self.verts[i].faces.remove(f)
- f.verts[f.verts.index(self.verts[i])]=v
+ f.verts[f.verts.index(self.verts[i])] = v
v.faces.append(f)
- def split_smooth(self, debug=False):
+ def split_smooth(self, debug = False):
self.split_vertices(self.find_smooth_group, debug)
- def split_uv(self, debug=False):
+ def split_uv(self, debug = False):
self.split_vertices(self.find_uv_group, debug)
def find_smooth_group(self, vert, face):
- face.flag=True
- queue=[face]
+ face.flag = True
+ queue = [face]
for f in queue:
for e in f.edges:
- other=e.other_face(f)
+ other = e.other_face(f)
#if not other or other.index not in face_indices:
if other not in vert.faces:
continue
if e.smooth:
if not other.flag:
- other.flag=True
+ other.flag = True
queue.append(other)
return queue
def find_uv_group(self, vert, face):
- uv=face.uv[face.verts.index(vert)]
- face.flag=True
- group=[face]
+ uv = face.uv[face.verts.index(vert)]
+ face.flag = True
+ group = [face]
for f in vert.faces:
if not f.flag and f.uv[f.verts.index(vert)]==uv:
- f.flag=True
+ f.flag = True
group.append(f)
return group
def compute_normals(self):
for v in self.verts:
if v.faces:
- v.no=Blender.Mathutils.Vector()
+ v.no = Blender.Mathutils.Vector()
for f in v.faces:
- v.no+=f.no
+ v.no += f.no
v.no.normalize()
else:
# XXX Should use edges to compute normal
- v.no=Blender.Mathutils.Vector(0, 0, 1)
+ v.no = Blender.Mathutils.Vector(0, 0, 1)
def compute_uv(self):
for v in self.verts:
if v.faces:
- v.uv=v.faces[0].uv[v.faces[0].verts.index(v)]
+ v.uv = v.faces[0].uv[v.faces[0].verts.index(v)]
def compute_tbn(self):
for v in self.verts:
- v.tan=Blender.Mathutils.Vector()
- v.bino=Blender.Mathutils.Vector()
+ v.tan = Blender.Mathutils.Vector()
+ v.bino = Blender.Mathutils.Vector()
for f in v.faces:
- fverts=f.pivot_vertices(False, v)
- v1=fverts[1]
- v2=fverts[-1]
- du1=v1.uv[0]-v.uv[0]
- du2=v2.uv[0]-v.uv[0]
- dv1=v1.uv[1]-v.uv[1]
- dv2=v2.uv[1]-v.uv[1]
- div=du1*dv2-du2*dv1
- edge1=fverts[1].co-fverts[0].co
- edge2=fverts[-1].co-fverts[0].co
- v.tan+=(edge1*dv2-edge2*dv1)/div
- v.bino+=(edge2*du1-edge1*du2)/div
+ fverts = f.pivot_vertices(False, v)
+ v1 = fverts[1]
+ v2 = fverts[-1]
+ du1 = v1.uv[0]-v.uv[0]
+ du2 = v2.uv[0]-v.uv[0]
+ dv1 = v1.uv[1]-v.uv[1]
+ dv2 = v2.uv[1]-v.uv[1]
+ div = du1*dv2-du2*dv1
+ edge1 = fverts[1].co-fverts[0].co
+ edge2 = fverts[-1].co-fverts[0].co
+ v.tan += (edge1*dv2-edge2*dv1)/div
+ v.bino += (edge2*du1-edge1*du2)/div
v.tan.normalize()
v.bino.normalize()
def create_strip(self, face, reverse, debug):
- edge=None
+ edge = None
for e in face.edges:
- other=e.other_face(face)
+ other = e.other_face(face)
if other and not other.flag:
- edge=e
+ edge = e
break
if not edge:
if debug:
print "Starting strip from %s, edge %s, reverse=%s"%([v.index for v in face.verts], (edge.v1.index, edge.v2.index), reverse)
- verts=face.pivot_vertices(reverse, edge.v1, edge.v2)
+ verts = face.pivot_vertices(reverse, edge.v1, edge.v2)
if len(verts)==3:
- result=[verts[-1], verts[0]]
+ result = [verts[-1], verts[0]]
else:
- result=[verts[-2], verts[-1]]
+ result = [verts[-2], verts[-1]]
while 1:
- verts=face.pivot_vertices(reverse, *result[-2:])
- k=len(result)%2
+ verts = face.pivot_vertices(reverse, *result[-2:])
+ k = len(result)%2
if debug:
print " Adding %s"%face
- face.flag=True
+ face.flag = True
if len(verts)==4 and not k:
result.append(verts[3])
result.append(verts[2])
if len(verts)==4 and k:
result.append(verts[3])
- edge=face.get_edge(*result[-2:])
+ edge = face.get_edge(*result[-2:])
if debug:
print " Next edge is %s"%(edge.key, )
- next=edge.other_face(face)
+ next = edge.other_face(face)
if not next or next.flag:
break
- face=next
+ face = next
if debug:
print " %s"%[v.index for v in result]
class Exporter:
def __init__(self, fn):
- self.filename=fn
+ self.filename = fn
if fn==None:
- self.out_file=sys.stdout
+ self.out_file = sys.stdout
else:
- self.out_file=file(fn, "w")
- self.use_strips=True
- self.use_degen_tris=True
- self.optimize_locality=True
- self.export_lines=True
- self.tbn_vecs=False
- self.debug=False
- self.strip_debug=False
- self.split_debug=False
+ self.out_file = file(fn, "w")
+ self.use_strips = True
+ self.use_degen_tris = True
+ self.optimize_locality = True
+ self.export_lines = True
+ self.tbn_vecs = False
+ self.debug = False
+ self.strip_debug = False
+ self.split_debug = False
def get_locality(self, strip):
- total=0
+ total = 0
for i in range(1, len(strip)):
if strip[i].index!=strip[i-1].index:
- total+=1.0/(abs(strip[i].index-strip[i-1].index))
+ total += 1.0/(abs(strip[i].index-strip[i-1].index))
return total/len(strip)
def get_followers(self, strip):
- result={}
+ result = {}
for i in range(len(strip)-1):
- v=strip[i]
- n=strip[i+1]
+ v = strip[i]
+ n = strip[i+1]
if v.index!=n.index:
if v.index not in result:
- result[v.index]={}
+ result[v.index] = {}
if n.index not in result[v.index]:
- result[v.index][n.index]=1
+ result[v.index][n.index] = 1
else:
- result[v.index][n.index]+=1
+ result[v.index][n.index] += 1
return result
def export(self):
- scene=bpy.data.scenes.active
+ scene = bpy.data.scenes.active
- obj=scene.objects.active
+ obj = scene.objects.active
if obj.getType()!="Mesh":
raise Exception, "Can only export Mesh data"
- mesh=Blender.Mesh.New("export_tmp")
+ mesh = Blender.Mesh.New("export_tmp")
mesh.getFromObject(obj)
- mesh=Mesh(mesh)
+ mesh = Mesh(mesh)
if self.debug:
- ntris=sum([len(f.verts)-2 for f in mesh.faces])
+ ntris = sum([len(f.verts)-2 for f in mesh.faces])
print "Starting with %d vertices, %d faces (%d triangles) and %d edges"%(len(mesh.verts), len(mesh.faces), ntris, len(mesh.edges))
mesh.split_smooth(self.split_debug)
if self.tbn_vecs:
mesh.compute_tbn()
- strips=[]
+ strips = []
if self.use_strips:
for f in mesh.faces:
- f.flag=False
+ f.flag = False
while 1:
- best=5
- face=None
+ best = 5
+ face = None
for f in mesh.faces:
if f.flag:
continue
- score=0
+ score = 0
for e in f.edges:
- other=e.other_face(f)
+ other = e.other_face(f)
if other and not other.flag:
- score+=1
+ score += 1
if score>0 and score<best:
- face=f
- best=score
+ face = f
+ best = score
if not face:
break
- strip=mesh.create_strip(face, self.use_degen_tris and sum([len(s) for s in strips])%2, self.strip_debug)
+ strip = mesh.create_strip(face, self.use_degen_tris and sum([len(s) for s in strips])%2, self.strip_debug)
if strip:
strips.append(strip)
for i in range(len(strips)):
print " %d: %d indices"%(i, len(strips[i]))
print "%d loose faces"%len([f for f in mesh.faces if not f.flag])
- nind=sum([len(s) for s in strips])+sum([len(f.verts) for f in mesh.faces if not f.flag])
+ nind = sum([len(s) for s in strips])+sum([len(f.verts) for f in mesh.faces if not f.flag])
print "%d indices total"%nind
if self.use_degen_tris and strips:
- big_strip=[]
+ big_strip = []
for s in strips:
if big_strip:
- big_strip+=[big_strip[-1], s[0]]
- big_strip+=s
+ big_strip += [big_strip[-1], s[0]]
+ big_strip += s
for f in mesh.faces:
if not f.flag:
if len(big_strip)%2:
- order=(-1, -2, 0, 1)
+ order = (-1, -2, 0, 1)
else:
- order=(0, 1, -1, -2)
+ order = (0, 1, -1, -2)
if big_strip:
- big_strip+=[big_strip[-1], f.verts[order[0]]]
- big_strip+=[f.verts[i] for i in order[:len(f.verts)]]
- f.flag=True
+ big_strip += [big_strip[-1], f.verts[order[0]]]
+ big_strip += [f.verts[i] for i in order[:len(f.verts)]]
+ f.flag = True
- strips=[big_strip]
+ strips = [big_strip]
if self.debug:
- nind=len(big_strip)
+ nind = len(big_strip)
print "Big strip has %d indices"%len(big_strip)
if self.debug:
print "Locality before optimization: "+" ".join(["%.3f"%self.get_locality(s) for s in strips])
if self.optimize_locality and self.use_strips and strips:
- followers={}
+ followers = {}
for s in strips:
followers.update(self.get_followers(s))
- verts2=[]
- vert=strips[0][0]
+ verts2 = []
+ vert = strips[0][0]
while 1:
- vert.flag=True
+ vert.flag = True
verts2.append(vert)
- next=None
+ next = None
if vert.index in followers:
- flw=followers[vert.index]
- best=0
+ flw = followers[vert.index]
+ best = 0
for n in flw:
if flw[n]>best and not mesh.verts[n].flag:
- next=mesh.verts[n]
- best=flw[n]+0.9/abs(vert.index-n)
+ next = mesh.verts[n]
+ best = flw[n]+0.9/abs(vert.index-n)
if not next:
for v in mesh.verts:
if not v.flag:
- next=v
+ next = v
break
if not next:
break
- vert=next
+ vert = next
- mesh.verts=verts2
+ mesh.verts = verts2
for i in range(len(mesh.verts)):
- mesh.verts[i].index=i
+ mesh.verts[i].index = i
if self.debug:
print "Locality after optimization: "+" ".join(["%.3f"%self.get_locality(s) for s in strips])
if self.tbn_vecs:
self.out_file.write("_ATTRIB33_ATTRIB34")
self.out_file.write("_VERTEX3\n{\n")
- norm=None
- uv=None
- tan=None
- bino=None
+ norm = None
+ uv = None
+ tan = None
+ bino = None
for v in mesh.verts:
if v.no!=norm:
self.out_file.write("\tnormal3 %f %f %f;\n"%tuple(v.no))
- norm=v.no
+ norm = v.no
if v.uv!=uv:
self.out_file.write("\ttexcoord2 %f %f;\n"%tuple(v.uv))
- uv=v.uv
+ uv = v.uv
if v.tan!=tan:
self.out_file.write("\tattrib3 3 %f %f %f;\n"%tuple(v.tan))
- tan=v.tan
+ tan = v.tan
if v.bino!=bino:
self.out_file.write("\tattrib3 4 %f %f %f;\n"%tuple(v.bino))
- bino=v.bino
+ bino = v.bino
self.out_file.write("\tvertex3 %f %f %f;\n"%tuple(v.co))
self.out_file.write("};\n")
for s in strips:
self.out_file.write("batch TRIANGLE_STRIP\n{\n\tindices")
- n=0
+ n = 0
for v in s:
self.out_file.write(" %u"%v.index)
- n+=1;
+ n += 1;
if n%32==0:
self.out_file.write(";\n\tindices")
self.out_file.write(";\n};\n")
- first=True
+ first = True
for f in mesh.faces:
if not f.flag:
if first:
self.out_file.write("batch TRIANGLES\n{\n")
- first=False
+ first = False
for i in range(2, len(f.verts)):
self.out_file.write("\tindices %u %u %u;\n"%(f.verts[0].index, f.verts[i-1].index, f.verts[i].index))
if not first:
class FrontEnd:
def __init__(self):
- self.config=Blender.Registry.GetKey('mspgl_export', True) or {}
- self.temp_config=Blender.Registry.GetKey('mspgl_export_temp') or {}
+ self.config = Blender.Registry.GetKey('mspgl_export', True) or {}
+ self.temp_config = Blender.Registry.GetKey('mspgl_export_temp') or {}
def run(self):
- self.use_strips=Blender.Draw.Create(self.config.get('use_strips', True))
- self.use_degen_tris=Blender.Draw.Create(self.config.get('use_degen_tris', True))
- self.optimize_locality=Blender.Draw.Create(self.config.get('optimize_locality', True))
- self.export_lines=Blender.Draw.Create(self.config.get('export_lines', False))
- self.tbn_vecs=Blender.Draw.Create(self.config.get('tbn_vecs', False))
- self.debug=Blender.Draw.Create(self.config.get('debug', False))
- self.strip_debug=Blender.Draw.Create(self.config.get('strip_debug', False))
- self.split_debug=Blender.Draw.Create(self.config.get('split_debug', False))
- ret=Blender.Draw.PupBlock("Export MSP GL mesh",
+ self.use_strips = Blender.Draw.Create(self.config.get('use_strips', True))
+ self.use_degen_tris = Blender.Draw.Create(self.config.get('use_degen_tris', True))
+ self.optimize_locality = Blender.Draw.Create(self.config.get('optimize_locality', True))
+ self.export_lines = Blender.Draw.Create(self.config.get('export_lines', False))
+ self.tbn_vecs = Blender.Draw.Create(self.config.get('tbn_vecs', False))
+ self.debug = Blender.Draw.Create(self.config.get('debug', False))
+ self.strip_debug = Blender.Draw.Create(self.config.get('strip_debug', False))
+ self.split_debug = Blender.Draw.Create(self.config.get('split_debug', False))
+ ret = Blender.Draw.PupBlock("Export MSP GL mesh",
[("Use strips", self.use_strips, "Generage OpenGL triangle strips"),
("Use degen tris", self.use_degen_tris, "Use degenerate triangles to combine triangle strips"),
("Optimize locality", self.optimize_locality),
("Debug strips", self.strip_debug),
("Debug splitting", self.split_debug)])
if ret:
- dirname=self.temp_config.get("dirname", Blender.sys.dirname(Blender.Get("filename")))
- obj=bpy.data.scenes.active.objects.active
+ dirname = self.temp_config.get("dirname", Blender.sys.dirname(Blender.Get("filename")))
+ obj = bpy.data.scenes.active.objects.active
Blender.Window.FileSelector(self.export, "Export MSP GL mesh", "%s/%s.mesh"%(dirname, obj.name))
def draw(self):
pass
def export(self, fn):
- self.config['use_strips']=self.use_strips.val
- self.config['use_degen_tris']=self.use_degen_tris.val
- self.config['optimize_locality']=self.optimize_locality.val
- self.config['export_lines']=self.export_lines.val
- self.config['tbn_vecs']=self.tbn_vecs.val
- self.config['debug']=self.debug.val
- self.config['strip_debug']=self.strip_debug.val
- self.config['split_debug']=self.split_debug.val
+ self.config['use_strips'] = self.use_strips.val
+ self.config['use_degen_tris'] = self.use_degen_tris.val
+ self.config['optimize_locality'] = self.optimize_locality.val
+ self.config['export_lines'] = self.export_lines.val
+ self.config['tbn_vecs'] = self.tbn_vecs.val
+ self.config['debug'] = self.debug.val
+ self.config['strip_debug'] = self.strip_debug.val
+ self.config['split_debug'] = self.split_debug.val
Blender.Registry.SetKey('mspgl_export', self.config, True)
import os
- self.temp_config["dirname"]=os.path.dirname(fn)
+ self.temp_config["dirname"] = os.path.dirname(fn)
Blender.Registry.SetKey('mspgl_export_temp', self.temp_config)
- exp=Exporter(fn)
- exp.use_strips=self.use_strips.val
- exp.use_degen_tris=self.use_degen_tris.val
- exp.optimize_locality=self.optimize_locality.val
- exp.export_lines=self.export_lines.val
- exp.tbn_vecs=self.tbn_vecs.val
- exp.debug=self.debug.val
- exp.strip_debug=self.strip_debug.val
- exp.split_debug=self.split_debug.val
+ exp = Exporter(fn)
+ exp.use_strips = self.use_strips.val
+ exp.use_degen_tris = self.use_degen_tris.val
+ exp.optimize_locality = self.optimize_locality.val
+ exp.export_lines = self.export_lines.val
+ exp.tbn_vecs = self.tbn_vecs.val
+ exp.debug = self.debug.val
+ exp.strip_debug = self.strip_debug.val
+ exp.split_debug = self.split_debug.val
exp.export()
if __name__=="__main__":
- fe=FrontEnd()
+ fe = FrontEnd()
fe.run()