]> git.tdb.fi Git - libs/gl.git/commitdiff
Split mesh and object export into separate operators
authorMikko Rasa <tdb@tdb.fi>
Tue, 31 Jul 2012 21:03:03 +0000 (00:03 +0300)
committerMikko Rasa <tdb@tdb.fi>
Tue, 31 Jul 2012 21:03:03 +0000 (00:03 +0300)
blender/io_mesh_mspgl/__init__.py

index c6d250fb87061d9d9665b54a5281c810f96b8add..37eec0889853a1c5942abfd67c0d51c403eb0840 100644 (file)
@@ -14,12 +14,7 @@ if "bpy" in locals():
 import bpy
 from bpy_extras.io_utils import ExportHelper
 
-class ExportMspGL(bpy.types.Operator, ExportHelper):
-       bl_idname = "export_mesh.mspgl"
-       bl_label = "Export Msp GL data"
-
-       filename_ext = ".mesh"
-
+class ExportMspGLBase(ExportHelper):
        use_strips = bpy.props.BoolProperty(name="Use strips", description="Combine faces into triangle strips", default=True)
        use_degen_tris = bpy.props.BoolProperty(name="Use degen tris", description="Concatenate triangle strips with degenerate triangles", default=False)
        max_strip_len = bpy.props.IntProperty(name="Max strip length", description="Maximum length for a triangle strip", default=1024, min=4, max=16384)
@@ -33,8 +28,6 @@ class ExportMspGL(bpy.types.Operator, ExportHelper):
        tbn_vecs = bpy.props.BoolProperty(name="TBN vectors", description="Compute tangent and binormal vectors for vertices", default=False)
        tbn_uvtex = bpy.props.StringProperty(name="TBN UV layer", description="UV layer to use as basis for TBN vectors", default="")
        compound = bpy.props.BoolProperty(name="Compound", description="Combine all selected objects into one for exporting", default=False)
-       object = bpy.props.BoolProperty(name="Object", description="Export an object instead of a mesh", default=False)
-       material_tex = bpy.props.BoolProperty(name="Material texture", description="Generate a texture based on material colors", default=False)
        smoothing = bpy.props.EnumProperty(name="Smoothing", description="Smoothing method to use", default="MSPGL",
                items=(("NONE", "None", "No smoothing"),
                        ("BLENDER", "Blender", "Use Blender's vertex normals"),
@@ -43,13 +36,35 @@ class ExportMspGL(bpy.types.Operator, ExportHelper):
        def execute(self, context):
                from . import export_mspgl
                exporter = export_mspgl.Exporter()
-               for k, v in self.as_keywords().items():
-                       setattr(exporter, k, v)
+               self.prepare_exporter(exporter)
                exporter.export(context, self.filepath)
                return {"FINISHED"}
 
+       def prepare_exporter(self, exporter):
+               for k, v in self.as_keywords().items():
+                       setattr(exporter, k, v)
+
+class ExportMspGLMesh(bpy.types.Operator, ExportMspGLBase):
+       bl_idname = "export_mesh.mspgl_mesh"
+       bl_label = "Export Msp GL mesh"
+
+       filename_ext = ".mesh"
+
+class ExportMspGLObject(bpy.types.Operator, ExportMspGLBase):
+       bl_idname = "export_mesh.mspgl_object"
+       bl_label = "Export Msp GL object"
+
+       filename_ext = ".object"
+
+       material_tex = bpy.props.BoolProperty(name="Material texture", description="Generate a texture based on material colors", default=False)
+
+       def prepare_exporter(self, exporter):
+               super().prepare_exporter(exporter)
+               exporter.object = True
+
 def menu_func_export(self, context):
-       self.layout.operator(ExportMspGL.bl_idname, text="Msp GL")
+       self.layout.operator(ExportMspGLMesh.bl_idname, text="Msp GL mesh")
+       self.layout.operator(ExportMspGLObject.bl_idname, text="Msp GL object")
 
 def register():
        bpy.utils.register_module(__name__)