import bpy
from bpy_extras.io_utils import ExportHelper
-class ExportMspGL(bpy.types.Operator, ExportHelper):
- bl_idname = "export_mesh.mspgl"
- bl_label = "Export Msp GL data"
-
- filename_ext = ".mesh"
-
+class ExportMspGLBase(ExportHelper):
use_strips = bpy.props.BoolProperty(name="Use strips", description="Combine faces into triangle strips", default=True)
use_degen_tris = bpy.props.BoolProperty(name="Use degen tris", description="Concatenate triangle strips with degenerate triangles", default=False)
max_strip_len = bpy.props.IntProperty(name="Max strip length", description="Maximum length for a triangle strip", default=1024, min=4, max=16384)
tbn_vecs = bpy.props.BoolProperty(name="TBN vectors", description="Compute tangent and binormal vectors for vertices", default=False)
tbn_uvtex = bpy.props.StringProperty(name="TBN UV layer", description="UV layer to use as basis for TBN vectors", default="")
compound = bpy.props.BoolProperty(name="Compound", description="Combine all selected objects into one for exporting", default=False)
- object = bpy.props.BoolProperty(name="Object", description="Export an object instead of a mesh", default=False)
- material_tex = bpy.props.BoolProperty(name="Material texture", description="Generate a texture based on material colors", default=False)
smoothing = bpy.props.EnumProperty(name="Smoothing", description="Smoothing method to use", default="MSPGL",
items=(("NONE", "None", "No smoothing"),
("BLENDER", "Blender", "Use Blender's vertex normals"),
def execute(self, context):
from . import export_mspgl
exporter = export_mspgl.Exporter()
- for k, v in self.as_keywords().items():
- setattr(exporter, k, v)
+ self.prepare_exporter(exporter)
exporter.export(context, self.filepath)
return {"FINISHED"}
+ def prepare_exporter(self, exporter):
+ for k, v in self.as_keywords().items():
+ setattr(exporter, k, v)
+
+class ExportMspGLMesh(bpy.types.Operator, ExportMspGLBase):
+ bl_idname = "export_mesh.mspgl_mesh"
+ bl_label = "Export Msp GL mesh"
+
+ filename_ext = ".mesh"
+
+class ExportMspGLObject(bpy.types.Operator, ExportMspGLBase):
+ bl_idname = "export_mesh.mspgl_object"
+ bl_label = "Export Msp GL object"
+
+ filename_ext = ".object"
+
+ material_tex = bpy.props.BoolProperty(name="Material texture", description="Generate a texture based on material colors", default=False)
+
+ def prepare_exporter(self, exporter):
+ super().prepare_exporter(exporter)
+ exporter.object = True
+
def menu_func_export(self, context):
- self.layout.operator(ExportMspGL.bl_idname, text="Msp GL")
+ self.layout.operator(ExportMspGLMesh.bl_idname, text="Msp GL mesh")
+ self.layout.operator(ExportMspGLObject.bl_idname, text="Msp GL object")
def register():
bpy.utils.register_module(__name__)