"description": "Export Msp GL data",
"category": "Import-Export" }
+files = ("animation", "armature", "datafile", "export", "export_animation",
+ "export_armature", "export_camera", "export_material", "export_mesh",
+ "export_object", "export_scene", "export_texture", "material", "mesh",
+ "operators", "properties", "scene", "util")
+
if "bpy" in locals():
import imp
- for sub in "animation", "armature", "datafile", "export", "export_animation", "export_armature", "export_camera", "export_material", "export_mesh", "export_object", "export_scene", "export_texture", "material", "mesh", "properties", "scene", "util":
+ for sub in files:
if sub in locals():
imp.reload(locals()[sub])
-import os
import bpy
-import bpy_extras
-
-class ExportHelper(bpy_extras.io_utils.ExportHelper):
- def set_extension(self, ext):
- ext_changed = (ext!=self.filename_ext)
- if ext_changed:
- if self.filepath.endswith(self.filename_ext):
- self.filepath = self.filepath[:-len(self.filename_ext)]
- self.filename_ext = ext
- return ext_changed
-
-class ExportMspGLData(bpy.types.Operator):
- bl_idname = "export.mspgl_data"
- bl_label = "Export Msp GL data"
- bl_description = "Export object data in Msp GL format"
-
- filepath: bpy.props.StringProperty(name="File path", description="File path for exporting the data", subtype='FILE_PATH')
- collection: bpy.props.BoolProperty(name="As a collection", description="Export all data as a single collection file", default=False)
- shared_resources: bpy.props.BoolProperty(name="Shared resources", description="Use global names for resource files to enable sharing", default=True)
-
- @classmethod
- def poll(cls, context):
- return len(context.selected_objects)>0
-
- def invoke(self, context, event):
- blend_filepath = context.blend_data.filepath
- if blend_filepath:
- self.filepath = os.path.splitext(blend_filepath)[0]+".mdc"
- else:
- self.filepath = "data.mdc"
- context.window_manager.fileselect_add(self)
- return {'RUNNING_MODAL'}
-
- def execute(self, context):
- from .export import DataExporter
- exporter = DataExporter()
- exporter.collection = self.collection
- exporter.shared_resources = self.shared_resources
- exporter.export_to_file(context, self.filepath)
- return {'FINISHED'}
-
- def draw(self, context):
- col = self.layout.column()
- col.label(text="Files")
- col.prop(self, "collection")
- col.prop(self, "shared_resources")
-
-class ExportMspGLAnimation(bpy.types.Operator, ExportHelper):
- bl_idname = "export.mspgl_animation"
- bl_label = "Export Msp GL animation"
- bl_description = "Export one or more animations in Msp GL format"
-
- filename_ext = ".anim"
-
- export_all: bpy.props.BoolProperty(name="Export all animations", description="Export all animations present on the selected objects' NLA tracks")
- collection: bpy.props.BoolProperty(name="As a collection", description="Export the animations as a single collection file", default=True)
- looping_threshold: bpy.props.FloatProperty(name="Looping threshold", description="Tolerance for curve beginning and end values for looping", min=0.0, soft_max=1.0, precision=4, default=0.001)
-
- def check(self, context):
- ext_changed = self.set_extension(".mdc" if self.export_all and self.collection else ".anim")
- super_result = super().check(context)
- return ext_changed or super_result
-
- def execute(self, context):
- from .export_animation import AnimationExporter
- exporter = AnimationExporter()
- exporter.export_all = self.export_all
- exporter.collection = self.collection
- exporter.looping_threshold = self.looping_threshold
- exporter.export_to_file(context, self.filepath)
- return {'FINISHED'}
-
- def draw(self, context):
- col = self.layout.column()
- col.prop(self, "export_all")
- if self.export_all:
- col.prop(self, "collection")
- col.prop(self, "looping_threshold")
-
-class ExportMspGLScene(bpy.types.Operator, ExportHelper):
- bl_idname = "export_scene.mspgl_scene"
- bl_label = "Export Msp GL scene"
- bl_description = "Export the active scene in Msp GL format"
-
- filename_ext = ".scene"
-
- selected_only: bpy.props.BoolProperty(name="Selected objects only", description="Only export the selected objects", default=False)
- visible_only: bpy.props.BoolProperty(name="Visible only", description="Only export objects in visible collections", default=True)
- collection: bpy.props.BoolProperty(name="As a collection", description="Export the scene and all resources as a single collection file", default=False)
- skip_existing: bpy.props.BoolProperty(name="Skip existing files", description="Skip resources that already exist as files", default=True)
-
- def invoke(self, context, event):
- self.filepath = context.scene.name+".scene"
- return super().invoke(context, event)
-
- def check(self, context):
- ext_changed = self.set_extension(".mdc" if self.collection else ".scene")
- super_result = super().check(context)
- return ext_changed or super_result
-
- def execute(self, context):
- from .export_scene import SceneExporter
- exporter = SceneExporter()
- exporter.selected_only = self.selected_only
- exporter.visible_only = self.visible_only
- exporter.collection = self.collection
- exporter.skip_existing = self.skip_existing
- exporter.export_to_file(context, self.filepath)
- return {'FINISHED'}
-
- def draw(self, context):
- col = self.layout.column()
- col.prop(self, "selected_only")
- col.prop(self, "visible_only")
- col.prop(self, "collection")
- if self.collection:
- col.prop(self, "skip_existing")
-
-class ExportMspGLProject(bpy.types.Operator):
- bl_idname = "export.mspgl_project"
- bl_label = "Export Msp GL project"
- bl_description = "Export the entire project in Msp GL format"
-
- directory: bpy.props.StringProperty(name="Directory", description="Directory for exporting the data", subtype='FILE_PATH')
-
- def invoke(self, context, event):
- blend_filepath = context.blend_data.filepath
- if blend_filepath:
- self.directory = os.path.split(blend_filepath)[0]
- context.window_manager.fileselect_add(self)
- return {'RUNNING_MODAL'}
-
- def execute(self, context):
- from .export import ProjectExporter
- exporter = ProjectExporter()
- exporter.export_to_directory(context, self.directory)
- return {'FINISHED'}
-
-class AddUniform(bpy.types.Operator):
- bl_idname = "material.add_uniform"
- bl_label = "Add Uniform"
- bl_description = "Add a new uniform value to the material"
-
- def execute(self, context):
- mat = context.active_object.active_material
- mat.uniforms.add()
- mat.active_uniform_index = len(mat.uniforms)-1
-
- return {"FINISHED"}
-
-class RemoveUniform(bpy.types.Operator):
- bl_idname = "material.remove_uniform"
- bl_label = "Remove Uniform"
- bl_description = "Remove the selected uniform from the material"
-
- def execute(self, context):
- mat = context.active_object.active_material
- mat.uniforms.remove(mat.active_uniform_index)
- mat.active_uniform_index = min(mat.active_uniform_index, len(mat.uniforms)-1)
-
- return {"FINISHED"}
def menu_func_export(self, context):
+ from .operators import ExportMspGLData, ExportMspGLAnimation, ExportMspGLScene, ExportMspGLProject
self.layout.operator(ExportMspGLData.bl_idname, text="Msp GL data")
self.layout.operator(ExportMspGLAnimation.bl_idname, text="Msp GL animation")
self.layout.operator(ExportMspGLScene.bl_idname, text="Msp GL scene")
self.layout.operator(ExportMspGLProject.bl_idname, text="Msp GL project")
-classes = [ExportMspGLData, ExportMspGLAnimation, ExportMspGLScene, ExportMspGLProject, AddUniform, RemoveUniform]
-
def register():
- for c in classes:
- bpy.utils.register_class(c)
+ from .operators import register_operators
+ register_operators()
bpy.types.TOPBAR_MT_file_export.append(menu_func_export)
register_properties()
def unregister():
- for c in classes:
- bpy.utils.unregister_class(c)
+ from .operators import unregister_operators
+ unregister_operators()
bpy.types.TOPBAR_MT_file_export.remove(menu_func_export)
--- /dev/null
+import os
+import bpy
+import bpy_extras
+
+class ExportHelper(bpy_extras.io_utils.ExportHelper):
+ def set_extension(self, ext):
+ ext_changed = (ext!=self.filename_ext)
+ if ext_changed:
+ if self.filepath.endswith(self.filename_ext):
+ self.filepath = self.filepath[:-len(self.filename_ext)]
+ self.filename_ext = ext
+ return ext_changed
+
+class ExportMspGLData(bpy.types.Operator):
+ bl_idname = "export.mspgl_data"
+ bl_label = "Export Msp GL data"
+ bl_description = "Export object data in Msp GL format"
+
+ filepath: bpy.props.StringProperty(name="File path", description="File path for exporting the data", subtype='FILE_PATH')
+ collection: bpy.props.BoolProperty(name="As a collection", description="Export all data as a single collection file", default=False)
+ shared_resources: bpy.props.BoolProperty(name="Shared resources", description="Use global names for resource files to enable sharing", default=True)
+
+ @classmethod
+ def poll(cls, context):
+ return len(context.selected_objects)>0
+
+ def invoke(self, context, event):
+ blend_filepath = context.blend_data.filepath
+ if blend_filepath:
+ self.filepath = os.path.splitext(blend_filepath)[0]+".mdc"
+ else:
+ self.filepath = "data.mdc"
+ context.window_manager.fileselect_add(self)
+ return {'RUNNING_MODAL'}
+
+ def execute(self, context):
+ from .export import DataExporter
+ exporter = DataExporter()
+ exporter.collection = self.collection
+ exporter.shared_resources = self.shared_resources
+ exporter.export_to_file(context, self.filepath)
+ return {'FINISHED'}
+
+ def draw(self, context):
+ col = self.layout.column()
+ col.label(text="Files")
+ col.prop(self, "collection")
+ col.prop(self, "shared_resources")
+
+class ExportMspGLAnimation(bpy.types.Operator, ExportHelper):
+ bl_idname = "export.mspgl_animation"
+ bl_label = "Export Msp GL animation"
+ bl_description = "Export one or more animations in Msp GL format"
+
+ filename_ext = ".anim"
+
+ export_all: bpy.props.BoolProperty(name="Export all animations", description="Export all animations present on the selected objects' NLA tracks")
+ collection: bpy.props.BoolProperty(name="As a collection", description="Export the animations as a single collection file", default=True)
+ looping_threshold: bpy.props.FloatProperty(name="Looping threshold", description="Tolerance for curve beginning and end values for looping", min=0.0, soft_max=1.0, precision=4, default=0.001)
+
+ def check(self, context):
+ ext_changed = self.set_extension(".mdc" if self.export_all and self.collection else ".anim")
+ super_result = super().check(context)
+ return ext_changed or super_result
+
+ def execute(self, context):
+ from .export_animation import AnimationExporter
+ exporter = AnimationExporter()
+ exporter.export_all = self.export_all
+ exporter.collection = self.collection
+ exporter.looping_threshold = self.looping_threshold
+ exporter.export_to_file(context, self.filepath)
+ return {'FINISHED'}
+
+ def draw(self, context):
+ col = self.layout.column()
+ col.prop(self, "export_all")
+ if self.export_all:
+ col.prop(self, "collection")
+ col.prop(self, "looping_threshold")
+
+class ExportMspGLScene(bpy.types.Operator, ExportHelper):
+ bl_idname = "export_scene.mspgl_scene"
+ bl_label = "Export Msp GL scene"
+ bl_description = "Export the active scene in Msp GL format"
+
+ filename_ext = ".scene"
+
+ selected_only: bpy.props.BoolProperty(name="Selected objects only", description="Only export the selected objects", default=False)
+ visible_only: bpy.props.BoolProperty(name="Visible only", description="Only export objects in visible collections", default=True)
+ collection: bpy.props.BoolProperty(name="As a collection", description="Export the scene and all resources as a single collection file", default=False)
+ skip_existing: bpy.props.BoolProperty(name="Skip existing files", description="Skip resources that already exist as files", default=True)
+
+ def invoke(self, context, event):
+ self.filepath = context.scene.name+".scene"
+ return super().invoke(context, event)
+
+ def check(self, context):
+ ext_changed = self.set_extension(".mdc" if self.collection else ".scene")
+ super_result = super().check(context)
+ return ext_changed or super_result
+
+ def execute(self, context):
+ from .export_scene import SceneExporter
+ exporter = SceneExporter()
+ exporter.selected_only = self.selected_only
+ exporter.visible_only = self.visible_only
+ exporter.collection = self.collection
+ exporter.skip_existing = self.skip_existing
+ exporter.export_to_file(context, self.filepath)
+ return {'FINISHED'}
+
+ def draw(self, context):
+ col = self.layout.column()
+ col.prop(self, "selected_only")
+ col.prop(self, "visible_only")
+ col.prop(self, "collection")
+ if self.collection:
+ col.prop(self, "skip_existing")
+
+class ExportMspGLProject(bpy.types.Operator):
+ bl_idname = "export.mspgl_project"
+ bl_label = "Export Msp GL project"
+ bl_description = "Export the entire project in Msp GL format"
+
+ directory: bpy.props.StringProperty(name="Directory", description="Directory for exporting the data", subtype='FILE_PATH')
+
+ def invoke(self, context, event):
+ blend_filepath = context.blend_data.filepath
+ if blend_filepath:
+ self.directory = os.path.split(blend_filepath)[0]
+ context.window_manager.fileselect_add(self)
+ return {'RUNNING_MODAL'}
+
+ def execute(self, context):
+ from .export import ProjectExporter
+ exporter = ProjectExporter()
+ exporter.export_to_directory(context, self.directory)
+ return {'FINISHED'}
+
+class AddUniform(bpy.types.Operator):
+ bl_idname = "material.add_uniform"
+ bl_label = "Add Uniform"
+ bl_description = "Add a new uniform value to the material"
+
+ def execute(self, context):
+ mat = context.active_object.active_material
+ mat.uniforms.add()
+ mat.active_uniform_index = len(mat.uniforms)-1
+
+ return {"FINISHED"}
+
+class RemoveUniform(bpy.types.Operator):
+ bl_idname = "material.remove_uniform"
+ bl_label = "Remove Uniform"
+ bl_description = "Remove the selected uniform from the material"
+
+ def execute(self, context):
+ mat = context.active_object.active_material
+ mat.uniforms.remove(mat.active_uniform_index)
+ mat.active_uniform_index = min(mat.active_uniform_index, len(mat.uniforms)-1)
+
+ return {"FINISHED"}
+
+classes = [ExportMspGLData, ExportMspGLAnimation, ExportMspGLScene, ExportMspGLProject, AddUniform, RemoveUniform]
+
+def register_operators():
+ for c in classes:
+ bpy.utils.register_class(c)
+
+def unregister_operators():
+ for c in classes:
+ bpy.utils.unregister_class(c)