/* $Id$
This file is part of libmspgl
-Copyright © 2007 Mikko Rasa, Mikkosoft Productions
+Copyright © 2007-2010 Mikko Rasa, Mikkosoft Productions
Distributed under the LGPL
*/
#include "batch.h"
+#include "bindable.h"
+#include "buffer.h"
#include "extension.h"
+#include "nv_primitive_restart.h"
#include "vertexarray.h"
using namespace std;
namespace Msp {
namespace GL {
+unsigned Batch::restart_index = 0;
+
Batch::Batch(PrimitiveType t):
- type(t),
+ prim_type(t),
+ data_type(UNSIGNED_BYTE),
min_index(0),
- max_index(0)
+ max_index(0),
+ restart(false),
+ ibuf(0),
+ ibuf_offset(0),
+ next_in_ibuf(0),
+ prev_in_ibuf(0),
+ dirty(false)
{ }
+Batch::~Batch()
+{
+ unlink_from_ibuf();
+}
+
+void Batch::set_data_type(DataType t)
+{
+ if(t!=UNSIGNED_BYTE && t!=UNSIGNED_SHORT && t!=UNSIGNED_INT)
+ throw InvalidParameterValue("Batch data type must be an unsigned integer");
+ if(t==UNSIGNED_BYTE && max_index>0xFE)
+ throw InvalidState("UNSIGNED_BYTE can't hold all indices in Batch");
+ else if(t==UNSIGNED_SHORT && max_index>0xFFFE)
+ throw InvalidState("UNSIGNED_SHORT can't hold all indices in Batch");
+
+ if(data_type==UNSIGNED_BYTE && t==UNSIGNED_SHORT)
+ expand_data<unsigned char, unsigned short>();
+ else if(data_type==UNSIGNED_BYTE && t==UNSIGNED_INT)
+ expand_data<unsigned char, unsigned>();
+ else if(data_type==UNSIGNED_SHORT && t==UNSIGNED_INT)
+ expand_data<unsigned short, unsigned>();
+ else if(data_type==UNSIGNED_INT && t==UNSIGNED_BYTE)
+ shrink_data<unsigned, unsigned char>();
+ else if(data_type==UNSIGNED_INT && t==UNSIGNED_SHORT)
+ shrink_data<unsigned, unsigned short>();
+ else if(data_type==UNSIGNED_SHORT && t==UNSIGNED_BYTE)
+ shrink_data<unsigned short, unsigned char>();
+
+ data_type = t;
+ update_ibuf_offsets();
+ dirty = true;
+}
+
+void Batch::use_index_buffer(Buffer *buf, Batch *prev)
+{
+ if(buf && prev && prev->ibuf!=buf)
+ throw InvalidParameterValue("Previous batch is not in the same buffer");
+
+ if(!buf)
+ {
+ prev = 0;
+ unlink_from_ibuf();
+ }
+
+ ibuf = buf;
+ prev_in_ibuf = prev;
+ next_in_ibuf = 0;
+ if(prev)
+ {
+ prev->next_in_ibuf = this;
+ ibuf_offset = prev->ibuf_offset+prev->data.size();
+ }
+ else
+ ibuf_offset = 0;
+
+ dirty = true;
+}
+
Batch &Batch::append(unsigned i)
{
- if(indices.empty())
+ if(data.empty())
min_index = max_index = i;
else
{
min_index = min(min_index, i);
max_index = max(max_index, i);
}
- indices.push_back(i);
+
+ if((data_type==UNSIGNED_BYTE || data_type==UNSIGNED_SHORT) && max_index>0xFFFE)
+ set_data_type(UNSIGNED_INT);
+ else if(data_type==UNSIGNED_BYTE && max_index>0xFE)
+ set_data_type(UNSIGNED_SHORT);
+
+ if(data_type==UNSIGNED_SHORT)
+ append_index<unsigned short>(i);
+ else if(data_type==UNSIGNED_INT)
+ append_index<unsigned>(i);
+ else
+ data.push_back(i);
+
+ update_ibuf_offsets();
+ dirty = true;
return *this;
}
void Batch::append(const vector<unsigned> &ind)
{
- indices.reserve(indices.size()+ind.size());
+ data.reserve(data.size()+ind.size()*get_index_size());
for(vector<unsigned>::const_iterator i=ind.begin(); i!=ind.end(); ++i)
append(*i);
}
+void Batch::append(const Batch &other)
+{
+ if(other.prim_type!=prim_type)
+ throw InvalidParameterValue("Can't concatenate batches with different primitive types");
+ if(prim_type==LINE_STRIP || prim_type==LINE_LOOP)
+ throw InvalidState("Can't concatenate line strips or loops");
+ else if(prim_type==POLYGON)
+ throw InvalidState("Can't concatenate polygons");
+ else if(prim_type==TRIANGLE_FAN)
+ static RequireExtension _ext("GL_NV_primitive_restart");
+
+ if(other.data.empty())
+ return;
+
+ if(is_supported("GL_NV_primitive_restart"))
+ {
+ restart = true;
+ if(data_type==UNSIGNED_SHORT)
+ append_index<unsigned short>(0xFFFF);
+ else if(data_type==UNSIGNED_INT)
+ append_index<unsigned>(0xFFFFFFFF);
+ else
+ data.push_back(0xFF);
+ }
+ else if(prim_type==TRIANGLE_STRIP)
+ {
+ append(get_index(size()-1));
+ append(other.get_index(0));
+ if(size()&1)
+ append(other.get_index(0));
+ }
+ else if(prim_type==QUAD_STRIP)
+ {
+ append(get_index(size()-1));
+ append(get_index(size()-1));
+ append(other.get_index(0));
+ append(other.get_index(0));
+ }
+
+ unsigned count = other.size();
+ for(unsigned i=0; i<count; ++i)
+ append(other.get_index(i));
+}
+
void Batch::draw() const
{
- draw_range_elements(type, min_index, max_index, indices.size(), &indices[0]);
+ if(restart)
+ {
+ unsigned index;
+ if(data_type==UNSIGNED_SHORT)
+ index = 0xFFFF;
+ else if(data_type==UNSIGNED_INT)
+ index = 0xFFFFFFFF;
+ else
+ index = 0xFF;
+
+ if(index!=restart_index)
+ {
+ if(!restart_index)
+ glEnableClientState(GL_PRIMITIVE_RESTART_NV);
+ glPrimitiveRestartIndexNV(index);
+ restart_index = index;
+ }
+ }
+ else if(restart_index && restart_index<max_index)
+ {
+ glDisableClientState(GL_PRIMITIVE_RESTART_NV);
+ restart_index = 0;
+ }
+
+ if(ibuf)
+ {
+ if(dirty)
+ {
+ const Batch *b = this;
+ for(; b->prev_in_ibuf; b=b->prev_in_ibuf) ;
+
+ unsigned chain_size = 0;
+ for(const Batch *a=b; a; a=a->next_in_ibuf)
+ chain_size += a->data.size();
+
+ ibuf->data(chain_size, 0);
+
+ for(; b; b=b->next_in_ibuf)
+ {
+ ibuf->sub_data(b->ibuf_offset, b->data.size(), &b->data[0]);
+ b->dirty = false;
+ }
+ }
+
+ BufferAlias<ELEMENT_ARRAY_BUFFER> alias(*ibuf);
+ Bind bind_ibuf(alias, true);
+
+ glDrawRangeElements(prim_type, min_index, max_index, size(), data_type, (void *)ibuf_offset);
+ }
+ else
+ glDrawRangeElements(prim_type, min_index, max_index, size(), data_type, &data[0]);
+}
+
+unsigned Batch::get_index_size() const
+{
+ if(data_type==UNSIGNED_SHORT)
+ return sizeof(unsigned short);
+ else if(data_type==UNSIGNED_INT)
+ return sizeof(unsigned);
+ return sizeof(unsigned char);
+}
+
+template<typename T>
+void Batch::append_index(T i)
+{
+ data.insert(data.end(), sizeof(T), 0);
+ *(T *)(&data[data.size()-sizeof(T)]) = i;
+}
+
+unsigned Batch::get_index(unsigned i) const
+{
+ if(data_type==UNSIGNED_SHORT)
+ return *(unsigned short *)&data[i*sizeof(unsigned short)];
+ else if(data_type==UNSIGNED_INT)
+ return *(unsigned *)&data[i*sizeof(unsigned )];
+ else
+ return data[i];
+}
+
+template<typename T, typename U>
+void Batch::expand_data()
+{
+ unsigned count = data.size()/sizeof(T);
+ data.resize(count*sizeof(U));
+ for(unsigned i=count; i--;)
+ *(U *)(&data[i*sizeof(U)]) = convert<T, U>(*(T *)(&data[i*sizeof(T)]));
+}
+
+template<typename T, typename U>
+void Batch::shrink_data()
+{
+ unsigned count = data.size()/sizeof(T);
+ for(unsigned i=0; i<count; ++i)
+ *(U *)(&data[i*sizeof(U)]) = convert<T, U>(*(T *)(&data[i*sizeof(T)]));
+ data.resize(count*sizeof(U));
+}
+
+template<typename T, typename U>
+U Batch::convert(T i) const
+{
+ if(!static_cast<T>(~i))
+ return ~0;
+ else
+ return i;
+}
+
+void Batch::unlink_from_ibuf()
+{
+ if(next_in_ibuf)
+ next_in_ibuf->prev_in_ibuf = prev_in_ibuf;
+ if(prev_in_ibuf)
+ {
+ prev_in_ibuf->next_in_ibuf = next_in_ibuf;
+ prev_in_ibuf->update_ibuf_offsets();
+ }
+ else if(next_in_ibuf)
+ {
+ next_in_ibuf->ibuf_offset = 0;
+ next_in_ibuf->update_ibuf_offsets();
+ }
}
-void Batch::draw_with_buffer(unsigned offset) const
+void Batch::update_ibuf_offsets()
{
- draw_range_elements(type, min_index, max_index, indices.size(), (unsigned *)0+offset);
+ for(Batch *b=this; b->next_in_ibuf; b=b->next_in_ibuf)
+ b->next_in_ibuf->ibuf_offset = b->ibuf_offset+b->data.size();
}
#include <vector>
#include <msp/datafile/objectloader.h>
+#include "datatype.h"
#include "primitivetype.h"
namespace Msp {
namespace GL {
+class Buffer;
+
+/**
+Stores primitive type and element indices for a single GL draw call. Data
+type for indices is automatically chosen to accommodate the largest index in
+the Batch.
+
+This is a pretty low-level class and mainly intended to be used by the Mesh
+class.
+*/
class Batch
{
public:
};
private:
- PrimitiveType type;
- std::vector<unsigned> indices;
+ PrimitiveType prim_type;
+ DataType data_type;
+ std::vector<unsigned char> data;
unsigned min_index;
unsigned max_index;
+ bool restart;
+ Buffer *ibuf;
+ unsigned ibuf_offset;
+ Batch *next_in_ibuf;
+ Batch *prev_in_ibuf;
+ mutable bool dirty;
+
+ static unsigned restart_index;
public:
Batch(PrimitiveType t);
+ ~Batch();
+ PrimitiveType get_type() const { return prim_type; }
+ void set_data_type(DataType);
+ DataType get_data_type() const { return data_type; }
+ void use_index_buffer(Buffer *, Batch * = 0);
Batch &append(unsigned);
void append(const std::vector<unsigned> &);
- PrimitiveType get_type() const { return type; }
- unsigned size() const { return indices.size(); }
- const std::vector<unsigned> &get_indices() const { return indices; }
+ void append(const Batch &);
+ unsigned size() const { return data.size()/get_index_size(); }
+ unsigned get_index(unsigned) const;
void draw() const;
- void draw_with_buffer(unsigned) const;
+private:
+ unsigned get_index_size() const;
+
+ template<typename T>
+ void append_index(T);
+
+ template<typename T, typename U>
+ void expand_data();
+
+ template<typename T, typename U>
+ void shrink_data();
+
+ template<typename T, typename U>
+ U convert(T) const;
+private:
+ void unlink_from_ibuf();
+ void update_ibuf_offsets();
};
} // namespace GL
/* $Id$
This file is part of libmspgl
-Copyright © 2007 Mikko Rasa, Mikkosoft Productions
+Copyright © 2007-2010 Mikko Rasa, Mikkosoft Productions
Distributed under the LGPL
*/
#include "buffer.h"
+#include "extension.h"
#include "mesh.h"
using namespace std;
Mesh::Mesh():
vertices(VERTEX3),
- ibuf(0)
+ ibuf(0),
+ defer_ibuf(true)
{ }
Mesh::Mesh(const VertexFormat &f):
vertices(f),
- ibuf(0)
+ ibuf(0),
+ defer_ibuf(true)
{ }
-void Mesh::use_vertex_buffer(bool b)
+Mesh::~Mesh()
+{
+ delete ibuf;
+}
+
+void Mesh::clear()
+{
+ vertices.clear();
+ batches.clear();
+}
+
+void Mesh::use_buffers(bool b)
{
if(b)
{
vertices.use_vertex_buffer();
if(!ibuf)
ibuf = new Buffer(ELEMENT_ARRAY_BUFFER);
- update_index_buffer();
+ defer_ibuf = false;
}
else
{
vertices.use_vertex_buffer(0);
delete ibuf;
ibuf = 0;
+ defer_ibuf = false;
}
}
-float *Mesh::get_vertex(unsigned i)
+unsigned Mesh::get_n_vertices() const
{
- return vertices[i];
+ return vertices.size();
}
-void Mesh::add_batch(const Batch &b)
+float *Mesh::modify_vertex(unsigned i)
{
- batches.push_back(b);
- update_index_buffer();
+ return vertices.modify(i);
}
-void Mesh::clear()
+void Mesh::add_batch(const Batch &b)
{
- vertices.clear();
- batches.clear();
-}
+ bool can_append = false;
+ if(!batches.empty())
+ {
+ PrimitiveType type = b.get_type();
+ can_append = (type==batches.back().get_type() &&
+ type!=LINE_STRIP && type!=LINE_LOOP && type!=POLYGON &&
+ (type!=TRIANGLE_FAN || is_supported("GL_NV_primitive_restart")));
+ }
-void Mesh::draw() const
-{
- vertices.apply();
- if(ibuf)
+ if(defer_ibuf)
{
- ibuf->bind();
- unsigned offset = 0;
- for(list<Batch>::const_iterator i=batches.begin(); i!=batches.end(); ++i)
- {
- i->draw_with_buffer(offset);
- offset += i->size();
- }
- ibuf->unbind();
+ ibuf = new Buffer(ELEMENT_ARRAY_BUFFER);
+ defer_ibuf = false;
}
+
+ if(can_append)
+ batches.back().append(b);
else
{
- for(list<Batch>::const_iterator i=batches.begin(); i!=batches.end(); ++i)
- i->draw();
+ Batch *prev = (batches.empty() ? 0 : &batches.back());
+ batches.push_back(b);
+ if(ibuf)
+ batches.back().use_index_buffer(ibuf, prev);
}
}
-void Mesh::update_index_buffer()
+void Mesh::draw() const
{
- if(!ibuf)
- return;
+ vertices.apply();
- unsigned total = 0;
- for(list<Batch>::const_iterator i=batches.begin(); i!=batches.end(); ++i)
- total += i->size();
+ if(ibuf)
+ ibuf->bind_to(ELEMENT_ARRAY_BUFFER);
- ibuf->data(total*sizeof(unsigned), 0);
- unsigned offset = 0;
for(list<Batch>::const_iterator i=batches.begin(); i!=batches.end(); ++i)
- {
- ibuf->sub_data(offset*sizeof(unsigned), i->size()*sizeof(unsigned), &i->get_indices()[0]);
- offset += i->size();
- }
- ibuf->unbind();
+ i->draw();
+
+ if(ibuf)
+ Buffer::unbind_from(ELEMENT_ARRAY_BUFFER);
}
void Mesh::Loader::batch(PrimitiveType p)
{
- obj.batches.push_back(Batch(p));
- load_sub(obj.batches.back());
+ Batch btc(p);
+ load_sub(btc);
+ obj.add_batch(btc);
}
} // namespace GL