#include <cmath>
#include <msp/core/maputils.h>
#include <msp/datafile/collection.h>
+#include <msp/interpolate/linearspline.h>
#include "animation.h"
#include "animationeventobserver.h"
#include "armature.h"
RefPtr<const KeyFrame> kfr(&kf);
kfr.keep();
add_keyframe(t, kfr, ss, es);
+ create_curves();
}
void Animation::add_keyframe(const Time::TimeDelta &t, const RefPtr<const KeyFrame> &kf, float ss, float es)
if(kf->get_pose() && armature && kf->get_pose()->get_armature()!=armature)
throw invalid_argument("Animation::add_keyframe");
- bool realloc = (keyframes.size()>=keyframes.capacity());
+ const KeyFrame::UniformMap &kf_uniforms = kf->get_uniforms();
+ for(vector<UniformInfo>::const_iterator i=uniforms.begin(); i!=uniforms.end(); ++i)
+ {
+ KeyFrame::UniformMap::const_iterator j = kf_uniforms.find(i->name);
+ if(j!=kf_uniforms.end() && j->second.size!=i->size)
+ throw invalid_argument("Animation::add_keyframe");
+ }
if(kf->get_pose() && !armature)
armature = kf->get_pose()->get_armature();
- keyframes.push_back(TimedKeyFrame());
- TimedKeyFrame &tkf = keyframes.back();
+ TimedKeyFrame tkf;
tkf.time = t;
tkf.start_slope = ss;
tkf.end_slope = es;
tkf.keyframe = kf;
- if(realloc)
- {
- for(unsigned i=1; i<keyframes.size(); ++i)
- if(keyframes[i].prev)
- keyframes[i].prev = &keyframes[i-1];
- }
- if(keyframes.size()>1 && t>(&tkf-1)->time)
- tkf.prev = &tkf-1;
+ keyframes.push_back(tkf);
- prepare_keyframe(tkf);
-}
-
-void Animation::prepare_keyframe(TimedKeyFrame &tkf)
-{
- const KeyFrame::UniformMap &kf_uniforms = tkf.keyframe->get_uniforms();
for(KeyFrame::UniformMap::const_iterator i=kf_uniforms.begin(); i!=kf_uniforms.end(); ++i)
{
bool found = false;
- for(unsigned j=0; (!found && j<uniforms.size()); ++j)
- if(uniforms[j].name==i->first)
- {
- if(uniforms[j].size!=i->second.size)
- throw invalid_operation("Animation::prepare_keyframe");
- found = true;
- }
+ for(vector<UniformInfo>::const_iterator j=uniforms.begin(); (!found && j!=uniforms.end()); ++j)
+ found = (j->name==i->first);
if(!found)
uniforms.push_back(UniformInfo(i->first, i->second.size));
}
+}
+
+void Animation::create_curves()
+{
+ for(vector<Curve *>::iterator i=curves.begin(); i!=curves.end(); ++i)
+ delete *i;
+ curves.clear();
+
+ typedef ValueCurve<3>::Knot Knot;
+ vector<Knot> positions;
+ vector<Knot> eulers;
+ vector<Knot> scales;
+ for(vector<TimedKeyFrame>::const_iterator i=keyframes.begin(); i!=keyframes.end(); ++i)
+ {
+ positions.push_back(Knot(i->time/Time::sec, i->keyframe->get_transform().get_position()));
+ const Transform::AngleVector3 &euler = i->keyframe->get_transform().get_euler();
+ eulers.push_back(Knot(i->time/Time::sec, Vector3(euler.x.radians(), euler.y.radians(), euler.z.radians())));
+ scales.push_back(Knot(i->time/Time::sec, i->keyframe->get_transform().get_scale()));
+ }
+
+ curves.reserve(3+uniforms.size());
+ curves.push_back(new ValueCurve<3>(POSITION, positions));
+ curves.push_back(new ValueCurve<3>(EULER, eulers));
+ curves.push_back(new ValueCurve<3>(SCALE, scales));
+
+ for(vector<UniformInfo>::const_iterator i=uniforms.begin(); i!=uniforms.end(); ++i)
+ {
+ if(i->size==1)
+ create_uniform_curve<1>(i->name);
+ else if(i->size==2)
+ create_uniform_curve<2>(i->name);
+ else if(i->size==3)
+ create_uniform_curve<3>(i->name);
+ else if(i->size==4)
+ create_uniform_curve<4>(i->name);
+ }
+}
+
+template<unsigned N>
+void Animation::create_uniform_curve(const string &name)
+{
+ typedef typename ValueCurve<N>::Knot Knot;
- tkf.prepare(*this);
+ vector<Knot> knots;
+ for(vector<TimedKeyFrame>::const_iterator i=keyframes.begin(); i!=keyframes.end(); ++i)
+ {
+ const KeyFrame::UniformMap &kf_uniforms = i->keyframe->get_uniforms();
+ const KeyFrame::UniformMap::const_iterator j = kf_uniforms.find(name);
+ if(j!=kf_uniforms.end())
+ knots.push_back(Knot(i->time/Time::sec, Interpolate::SplineValue<float, N>::make(j->second.values)));
+ }
+
+ curves.push_back(new ValueCurve<N>(UNIFORM, knots));
}
void Animation::add_event(const Time::TimeDelta &t, const string &n, const Variant &v)
}
-Animation::AxisInterpolation::AxisInterpolation():
- slope(0),
- scale(0)
+Animation::Curve::Curve(CurveTarget t):
+ target(t)
{ }
-Animation::AxisInterpolation::AxisInterpolation(const float *axis1, const float *axis2)
-{
- // Compute a normalized vector halfway between the two endpoints
- float a1_len = 0;
- float h_len = 0;
- float cos_half = 0;
- for(unsigned i=0; i<3; ++i)
- {
- float half_i = (axis1[i]+axis2[i])/2;
- cos_half += axis1[i]*half_i;
- a1_len += axis1[i]*axis1[i];
- h_len += half_i*half_i;
- }
-
- // Compute correction factors for smooth interpolation
- cos_half = min(max(cos_half/sqrt(a1_len*h_len), -1.0f), 1.0f);
- float angle = acos(cos_half);
- slope = (angle ? angle/tan(angle) : 1);
- scale = cos_half;
-}
-
-Animation::MatrixInterpolation::MatrixInterpolation():
- matrix1(0),
- matrix2(0)
+template<unsigned N>
+Animation::ValueCurve<N>::ValueCurve(CurveTarget t, const vector<Knot> &k):
+ Curve(t),
+ spline(Interpolate::LinearSpline<float, N>(k))
{ }
-Animation::MatrixInterpolation::MatrixInterpolation(const Matrix &m1, const Matrix &m2):
- matrix1(&m1),
- matrix2(&m2)
+template<unsigned N>
+void Animation::ValueCurve<N>::apply(float, Matrix &) const
{
- const float *m1_data = matrix1->data();
- const float *m2_data = matrix2->data();
- for(unsigned i=0; i<3; ++i)
- axes[i] = AxisInterpolation(m1_data+i*4, m2_data+i*4);
+ throw invalid_operation("ValueCurve::apply");
}
-Matrix Animation::MatrixInterpolation::get(float t) const
+template<>
+void Animation::ValueCurve<3>::apply(float x, Matrix &matrix) const
{
- float u = t*2.0f-1.0f;
-
- float matrix[16];
- for(unsigned i=0; i<4; ++i)
+ Vector3 value = spline(x);
+ if(target==POSITION)
+ matrix.translate(value);
+ else if(target==EULER)
{
- const float *m1_col = matrix1->data()+i*4;
- const float *m2_col = matrix2->data()+i*4;
- float *out_col = matrix+i*4;
-
- if(i<3)
- {
- /* Linear interpolation will produce vectors that fall on the line
- between the two endpoints, and has a higher angular velocity near the
- middle. We compensate for the velocity by interpolating the angle
- around the halfway point and computing its tangent. This is
- approximated by a third degree polynomial, scaled so that the result
- will be in the range [-1, 1]. */
- float w = (axes[i].slope+(1-axes[i].slope)*u*u)*u*0.5f+0.5f;
-
- /* The interpolated vectors will also be shorter than unit length. At
- the halfway point the length will be equal to the cosine of half the
- angle, which was computed earlier. Use a second degree polynomial to
- approximate. */
- float n = (axes[i].scale+(1-axes[i].scale)*u*u);
-
- for(unsigned j=0; j<3; ++j)
- out_col[j] = ((1-w)*m1_col[j]+w*m2_col[j])/n;
- }
- else
- {
- for(unsigned j=0; j<3; ++j)
- out_col[j] = (1-t)*m1_col[j]+t*m2_col[j];
- }
+ matrix.rotate(value.z, Vector3(0, 0, 1));
+ matrix.rotate(value.y, Vector3(0, 1, 0));
+ matrix.rotate(value.x, Vector3(1, 0, 0));
}
-
- matrix[3] = 0;
- matrix[7] = 0;
- matrix[11] = 0;
- matrix[15] = 1;
-
- return matrix;
+ else if(target==SCALE)
+ matrix.scale(value);
+ else
+ throw invalid_operation("ValueCurve::apply");
}
-
-Animation::TimedKeyFrame::TimedKeyFrame():
- prev(0),
- start_slope(1),
- end_slope(1)
-{ }
-
-void Animation::TimedKeyFrame::prepare(const Animation &animation)
+template<unsigned N>
+void Animation::ValueCurve<N>::apply(float x, KeyFrame::AnimatedUniform &uni) const
{
- const KeyFrame::UniformMap &kf_uniforms = keyframe->get_uniforms();
- for(KeyFrame::UniformMap::const_iterator i=kf_uniforms.begin(); i!=kf_uniforms.end(); ++i)
- {
- unsigned j = animation.get_slot_for_uniform(i->first);
- uniforms.reserve(j+1);
- for(unsigned k=uniforms.size(); k<=j; ++k)
- uniforms.push_back(KeyFrame::AnimatedUniform(animation.uniforms[k].size, 0.0f));
-
- uniforms[j] = i->second;
- }
-
- if(!prev)
- return;
-
- delta_t = time-prev->time;
- matrix = MatrixInterpolation(prev->keyframe->get_matrix(), keyframe->get_matrix());
-
- if(animation.armature)
- {
- unsigned max_index = animation.armature->get_max_link_index();
- pose_matrices.resize(max_index+1);
- const Pose *pose1 = prev->keyframe->get_pose();
- const Pose *pose2 = keyframe->get_pose();
- static Matrix identity;
- for(unsigned i=0; i<=max_index; ++i)
- {
- const Matrix &matrix1 = (pose1 ? pose1->get_link_matrix(i) : identity);
- const Matrix &matrix2 = (pose2 ? pose2->get_link_matrix(i) : identity);
- pose_matrices[i] = MatrixInterpolation(matrix1, matrix2);
- }
- }
+ uni.size = N;
+ typename Interpolate::Spline<float, 3, N>::Value value = spline(x);
+ for(unsigned i=0; i<N; ++i)
+ uni.values[i] = Interpolate::SplineValue<float, N>::get(value, i);
}
Animation::Iterator::Iterator(const Animation &a):
animation(&a),
- iter(animation->keyframes.begin()),
event_iter(animation->events.begin()),
- x(0),
end(false)
{
- if(iter==animation->keyframes.end())
- throw invalid_argument("Animation::Iterator::Iterator");
}
Animation::Iterator &Animation::Iterator::operator+=(const Time::TimeDelta &t)
{
- time_since_keyframe += t;
- while(time_since_keyframe>iter->delta_t)
+ const Time::TimeDelta &duration = animation->get_duration();
+ if(!duration)
+ return *this;
+
+ elapsed += t;
+ if(animation->looping)
{
- vector<TimedKeyFrame>::const_iterator next = iter;
- ++next;
- if(next==animation->keyframes.end())
- {
- if(animation->looping)
- next = animation->keyframes.begin();
- else
- {
- end = true;
- time_since_keyframe = iter->delta_t;
- break;
- }
- }
-
- time_since_keyframe -= iter->delta_t;
- iter = next;
+ while(elapsed>=duration)
+ elapsed -= duration;
+ }
+ else if(elapsed>=duration)
+ {
+ end = true;
+ elapsed = duration;
}
-
- x = time_since_keyframe/iter->delta_t;
- x += (iter->start_slope-1)*((x-2)*x+1)*x + (1-iter->end_slope)*(1-x)*x*x;
return *this;
}
void Animation::Iterator::dispatch_events(AnimationEventObserver &observer)
{
- vector<Event>::const_iterator events_end = animation->events.end();
- if(end)
- {
- for(; event_iter!=events_end; ++event_iter)
- observer.animation_event(0, event_iter->name, event_iter->value);
- }
- else if(event_iter!=events_end)
- {
- Time::TimeDelta t = time_since_keyframe;
- if(iter->prev)
- t += iter->prev->time;
- for(; (event_iter!=events_end && event_iter->time<=t); ++event_iter)
- observer.animation_event(0, event_iter->name, event_iter->value);
- }
+ for(; (event_iter!=animation->events.end() && event_iter->time<=elapsed); ++event_iter)
+ observer.animation_event(0, event_iter->name, event_iter->value);
}
Matrix Animation::Iterator::get_matrix() const
{
- if(!iter->prev)
- return iter->keyframe->get_matrix();
-
- return iter->matrix.get(x);
+ Matrix matrix;
+ for(unsigned i=0; i<3; ++i)
+ animation->curves[i]->apply(elapsed/Time::sec, matrix);
+ return matrix;
}
KeyFrame::AnimatedUniform Animation::Iterator::get_uniform(unsigned i) const
{
- if(!iter->prev)
- {
- if(iter->uniforms.size()>i)
- return iter->uniforms[i];
- else
- return KeyFrame::AnimatedUniform(animation->uniforms[i].size, 0.0f);
- }
+ if(i>=animation->uniforms.size())
+ throw out_of_range("Animation::Iterator::get_uniform");
- unsigned size = animation->uniforms[i].size;
- KeyFrame::AnimatedUniform result(size, 0.0f);
- for(unsigned j=0; j<size; ++j)
- result.values[j] = iter->prev->uniforms[i].values[j]*(1-x)+iter->uniforms[i].values[j]*x;
- return result;
+ KeyFrame::AnimatedUniform uni(animation->uniforms[i].size, 0.0f);
+ animation->curves[3+i]->apply(elapsed/Time::sec, uni);
+ return uni;
}
Matrix Animation::Iterator::get_pose_matrix(unsigned link) const
if(link>animation->armature->get_max_link_index())
throw out_of_range("Animation::Iterator::get_pose_matrix");
- if(!iter->prev)
- {
- if(const Pose *pose = iter->keyframe->get_pose())
- return pose->get_link_matrix(link);
- else
- return Matrix();
- }
-
- // We must redo the base point correction since interpolation throws it off
- // XXX This should probably be done on local matrices
- Matrix result = iter->pose_matrices[link].get(x);
- const Vector3 &base = animation->armature->get_link(link).get_base();
- Vector3 new_base = result*base;
- result = Matrix::translation(base-new_base)*result;
- return result;
+ throw logic_error("pose animations are currently unimplemented");
}
add("slopes", &Loader::slopes);
}
+void Animation::Loader::finish()
+{
+ obj.create_curves();
+}
+
void Animation::Loader::event(const string &n)
{
obj.add_event(current_time, n);
#include <msp/core/refptr.h>
#include <msp/datafile/objectloader.h>
+#include <msp/interpolate/spline.h>
#include <msp/time/timedelta.h>
#include "keyframe.h"
Loader(Animation &, Collection &);
private:
void init();
+ virtual void finish();
void event(const std::string &);
void event1i(const std::string &, int);
};
private:
- struct AxisInterpolation
+ enum CurveTarget
{
- float slope;
- float scale;
+ POSITION,
+ EULER,
+ SCALE,
+ UNIFORM
+ };
+
+ class Curve
+ {
+ protected:
+ CurveTarget target;
+
+ Curve(CurveTarget);
+ public:
+ virtual ~Curve() { }
- AxisInterpolation();
- AxisInterpolation(const float *, const float *);
+ virtual void apply(float, Matrix &) const = 0;
+ virtual void apply(float, KeyFrame::AnimatedUniform &) const = 0;
};
- struct MatrixInterpolation
+ template<unsigned N>
+ class ValueCurve: public Curve
{
- const Matrix *matrix1;
- const Matrix *matrix2;
- AxisInterpolation axes[3];
+ public:
+ typedef typename Interpolate::SplineKnot<float, N> Knot;
- MatrixInterpolation();
- MatrixInterpolation(const Matrix &, const Matrix &);
+ private:
+ Interpolate::Spline<float, 1, N> spline;
- Matrix get(float) const;
+ public:
+ ValueCurve(CurveTarget, const std::vector<Knot> &);
+
+ virtual void apply(float, Matrix &) const;
+ virtual void apply(float, KeyFrame::AnimatedUniform &) const;
};
struct TimedKeyFrame
{
- const TimedKeyFrame *prev;
Time::TimeDelta time;
- Time::TimeDelta delta_t;
float start_slope;
float end_slope;
RefPtr<const KeyFrame> keyframe;
- MatrixInterpolation matrix;
- std::vector<KeyFrame::AnimatedUniform> uniforms;
- std::vector<MatrixInterpolation> pose_matrices;
-
- TimedKeyFrame();
- void prepare(const Animation &);
};
struct Event
{
private:
const Animation *animation;
- std::vector<TimedKeyFrame>::const_iterator iter;
+ Time::TimeDelta elapsed;
std::vector<Event>::const_iterator event_iter;
- Time::TimeDelta time_since_keyframe;
- float x;
bool end;
public:
std::vector<Event> events;
bool looping;
std::vector<UniformInfo> uniforms;
+ std::vector<Curve *> curves;
public:
Animation();
private:
void add_keyframe(const Time::TimeDelta &, const RefPtr<const KeyFrame> &, float, float);
void prepare_keyframe(TimedKeyFrame &);
+ void create_curves();
+ template<unsigned N>
+ void create_uniform_curve(const std::string &);
public:
void add_event(const Time::TimeDelta &, const std::string &, const Variant & = Variant());