]> git.tdb.fi Git - libs/gl.git/commit
Enable asynchronous loading of Meshes
authorMikko Rasa <tdb@tdb.fi>
Tue, 23 Sep 2014 21:08:21 +0000 (00:08 +0300)
committerMikko Rasa <tdb@tdb.fi>
Tue, 23 Sep 2014 21:09:59 +0000 (00:09 +0300)
commitf1c404eda3ae4173ceb63a4f9d1f0bbccf7091a6
tree74f2055d691a80bca69f28b10fccfb650fa423a9
parent6c525eff3eaaa617648a869449ed3bddf9c1936d
Enable asynchronous loading of Meshes

This currently causes object bounding spheres to be incorrect when using
managed meshes.  The situation will be rectified shortly.
source/mesh.cpp
source/mesh.h
source/resources.cpp
source/resources.h