]> git.tdb.fi Git - libs/gl.git/blobdiff - source/resources.cpp
Enable asynchronous loading of Meshes
[libs/gl.git] / source / resources.cpp
index 79c5e85fbe47764e0cca300f15c8acb3ff350450..2fd6950370df6580fe08cdf54139bef9b6d50316 100644 (file)
@@ -29,7 +29,7 @@ Resources::Resources():
        add_type<Font>().keyword("font");
        add_type<KeyFrame>().suffix(".kframe").keyword("keyframe");
        add_type<Material>().suffix(".mat").keyword("material");
-       add_type<Mesh>().keyword("mesh");
+       add_type<Mesh>().keyword("mesh").creator(&Resources::create_mesh);
        add_type<Object>().keyword("object");
        add_type<Pose>().keyword("pose");
        add_type<Program>().keyword("shader");
@@ -53,6 +53,21 @@ void Resources::set_resource_manager(ResourceManager *m)
        resource_manager = m;
 }
 
+Mesh *Resources::create_mesh(const string &name)
+{
+       if(!resource_manager)
+               return 0;
+
+       if(RefPtr<IO::Seekable> io = open_from_sources(name))
+       {
+               RefPtr<GL::Mesh> mesh = new GL::Mesh(resource_manager);
+               resource_manager->set_resource_location(*mesh, *this, name);
+               return mesh.release();
+       }
+
+       return 0;
+}
+
 Texture2D *Resources::create_texture2d(const string &name)
 {
        string ext = FS::extpart(name);