]> git.tdb.fi Git - libs/gl.git/commit
Do not store generated files in the repository
authorMikko Rasa <tdb@tdb.fi>
Tue, 20 Aug 2013 15:27:43 +0000 (18:27 +0300)
committerMikko Rasa <tdb@tdb.fi>
Tue, 20 Aug 2013 15:30:01 +0000 (18:30 +0300)
commit619aae12e01f25e79626a94c973927e5599e99a5
tree1921cc110629ad51d2bcd05a1ddcfb8c3d2e72ac
parenta3d248c7db9f04919ed5e4053f6e2a2f776cec47
Do not store generated files in the repository

Instead generate them during the build process.  This helps with managing
any changes that might be necessary when porting to new platforms.
80 files changed:
Build
extensions/arb_draw_buffers.glext [new file with mode: 0644]
extensions/arb_fragment_shader.glext [new file with mode: 0644]
extensions/arb_multitexture.glext [new file with mode: 0644]
extensions/arb_pixel_buffer_object.glext [new file with mode: 0644]
extensions/arb_shader_objects.glext [new file with mode: 0644]
extensions/arb_texture_cube_map.glext [new file with mode: 0644]
extensions/arb_texture_float.glext [new file with mode: 0644]
extensions/arb_uniform_buffer_object.glext [new file with mode: 0644]
extensions/arb_vertex_buffer_object.glext [new file with mode: 0644]
extensions/arb_vertex_shader.glext [new file with mode: 0644]
extensions/ext_bgra.glext [new file with mode: 0644]
extensions/ext_blend_minmax.glext [new file with mode: 0644]
extensions/ext_blend_subtract.glext [new file with mode: 0644]
extensions/ext_draw_range_elements.glext [new file with mode: 0644]
extensions/ext_framebuffer_blit.glext [new file with mode: 0644]
extensions/ext_framebuffer_multisample.glext [new file with mode: 0644]
extensions/ext_framebuffer_object.glext [new file with mode: 0644]
extensions/ext_texture3d.glext [new file with mode: 0644]
extensions/ext_texture_filter_anisotropic.glext [new file with mode: 0644]
extensions/nv_primitive_restart.glext [new file with mode: 0644]
extensions/sgis_generate_mipmap.glext [new file with mode: 0644]
scripts/extgen.py
source/arb_draw_buffers.cpp [deleted file]
source/arb_draw_buffers.h [deleted file]
source/arb_fragment_shader.cpp [deleted file]
source/arb_fragment_shader.h [deleted file]
source/arb_multitexture.cpp [deleted file]
source/arb_multitexture.h [deleted file]
source/arb_pixel_buffer_object.cpp [deleted file]
source/arb_pixel_buffer_object.h [deleted file]
source/arb_shader_objects.cpp [deleted file]
source/arb_shader_objects.h [deleted file]
source/arb_texture_cube_map.cpp [deleted file]
source/arb_texture_cube_map.h [deleted file]
source/arb_texture_float.cpp [deleted file]
source/arb_texture_float.h [deleted file]
source/arb_uniform_buffer_object.cpp [deleted file]
source/arb_uniform_buffer_object.h [deleted file]
source/arb_vertex_buffer_object.cpp [deleted file]
source/arb_vertex_buffer_object.h [deleted file]
source/arb_vertex_shader.cpp [deleted file]
source/arb_vertex_shader.h [deleted file]
source/batch.cpp
source/blend.cpp
source/buffer.cpp
source/ext_bgra.cpp [deleted file]
source/ext_bgra.h [deleted file]
source/ext_blend_minmax.cpp [deleted file]
source/ext_blend_minmax.h [deleted file]
source/ext_blend_subtract.cpp [deleted file]
source/ext_blend_subtract.h [deleted file]
source/ext_draw_range_elements.cpp [deleted file]
source/ext_draw_range_elements.h [deleted file]
source/ext_framebuffer_blit.cpp [deleted file]
source/ext_framebuffer_blit.h [deleted file]
source/ext_framebuffer_multisample.cpp [deleted file]
source/ext_framebuffer_multisample.h [deleted file]
source/ext_framebuffer_object.cpp [deleted file]
source/ext_framebuffer_object.h [deleted file]
source/ext_texture3d.cpp [deleted file]
source/ext_texture3d.h [deleted file]
source/ext_texture_filter_anisotropic.cpp [deleted file]
source/ext_texture_filter_anisotropic.h [deleted file]
source/framebuffer.cpp
source/nv_primitive_restart.cpp [deleted file]
source/nv_primitive_restart.h [deleted file]
source/pixelformat.cpp
source/program.cpp
source/programdata.cpp
source/renderbuffer.cpp
source/sgis_generate_mipmap.cpp [deleted file]
source/sgis_generate_mipmap.h [deleted file]
source/shader.cpp
source/texture.cpp
source/texture3d.cpp
source/texturecube.cpp
source/texunit.cpp
source/uniform.cpp
source/vertexarray.cpp