gl_Position = vec4(scale(position.xy, 2), 0.0, 1.0);
}
+// Target API: Vulkan
+
/* Expected output: vertex
layout(location=0) in vec4 position;
void main()
{
- gl_Position = vec4(position.xy*float(2), 0.0, 1.0);
+ gl_Position = vec4(position.xy*2.0, 0.0, 1.0);
}
*/