layout(location=0) out vec2 _vs_out_texcoord;
void main()
{
- _vs_out_texcoord = texcoord;
- gl_Position = vp_matrix*transpose(mat4(instance_transform[0], instance_transform[1], instance_transform[2], vec4(0.0, 0.0, 0.0, 1.0)))*position;
+ _vs_out_texcoord = texcoord;
+ gl_Position = vp_matrix*transpose(mat4(instance_transform[0], instance_transform[1], instance_transform[2], vec4(0.0, 0.0, 0.0, 1.0)))*position;
}
*/