-/* $Id$
-
-This file is part of libmspgltk
-Copyright © 2007-2011 Mikko Rasa, Mikkosoft Productions
-Distributed under the LGPL
-*/
-
#ifndef MSP_GLTK_WIDGET_H_
#define MSP_GLTK_WIDGET_H_
#include <string>
+#include <msp/datafile/objectloader.h>
#include "geometry.h"
#include "state.h"
friend class Container;
public:
- class Loader: public Msp::DataFile::Loader
+ class Loader: public DataFile::ObjectLoader<Widget>
{
- protected:
- Widget &wdg;
-
public:
Loader(Widget &);
- Widget &get_object() const { return wdg; }
private:
void position(int, int);
void size(unsigned, unsigned);
};
sigc::signal<void, bool> signal_visibility_changed;
+ sigc::signal<void> signal_autosize_changed;
sigc::signal<void> signal_request_focus;
sigc::signal<void> signal_grab_pointer;
sigc::signal<void> signal_ungrab_pointer;
void set_position(int, int);
void set_size(unsigned, unsigned);
- virtual void autosize() { }
+ virtual void autosize();
void set_geometry(const Geometry &);
const Geometry &get_geometry() const { return geom; }
calling this function with a non-null parameter.
*/
void set_parent(Container *);
-
public:
+ Container *get_parent() const { return parent; }
+
/**
Sets the widget style. The final style name is constructed by concatenating
the widget class and the style name with a dash.
bool is_focusable() const { return focusable; }
void set_focus();
+protected:
+ void set_state(State s) { set_state(s, s); }
+ void clear_state(State s) { set_state(s, NORMAL); }
+ void set_state(State, State);
+
+public:
void render() const;
protected:
virtual void render_special(const Part &) const { }
virtual void pointer_motion(int, int) { }
virtual void pointer_enter();
virtual void pointer_leave();
- virtual void key_press(unsigned, unsigned, wchar_t) { }
+ virtual void key_press(unsigned, unsigned) { }
virtual void key_release(unsigned, unsigned) { }
+ virtual void character(wchar_t) { }
virtual void focus_in();
virtual void focus_out();
protected: