bool is_focusable() const { return focusable; }
void set_focus();
+protected:
+ void set_state(State s) { set_state(s, s); }
+ void clear_state(State s) { set_state(s, NORMAL); }
+ void set_state(State, State);
+
+public:
void render() const;
protected:
virtual void render_special(const Part &) const { }
virtual void pointer_motion(int, int) { }
virtual void pointer_enter();
virtual void pointer_leave();
- virtual void key_press(unsigned, unsigned, wchar_t) { }
+ virtual void key_press(unsigned, unsigned) { }
virtual void key_release(unsigned, unsigned) { }
+ virtual void character(wchar_t) { }
virtual void focus_in();
virtual void focus_out();
protected: