#include <msp/datafile/objectloader.h>
#include <msp/gl/renderer.h>
#include "geometry.h"
+#include "inputmethod.h"
#include "partcache.h"
#include "state.h"
class Style;
/**
-Base class for all widgets. Derived classes should call update_style in
-constructor, because it can't be done correctly in the Widget constructor.
+Base class for all widgets.
*/
class Widget
{
sigc::signal<void> signal_request_focus;
sigc::signal<void> signal_grab_pointer;
sigc::signal<void> signal_ungrab_pointer;
+ sigc::signal<void, const Time::TimeDelta &> signal_request_animation;
protected:
Geometry geom;
const Style *style;
State state;
bool visible;
- bool focusable;
+ InputType input_type;
Container *parent;
std::string tooltip;
PartCache part_cache;
+ Time::TimeDelta anim_interval;
Widget();
private:
void set_visible(bool);
bool is_visible() const { return visible; }
- void set_focusable(bool);
- bool is_focusable() const { return focusable; }
+ InputType get_input_type() const { return input_type; }
+ bool is_focusable() const { return visible && input_type!=INPUT_NONE; }
void set_focus();
void set_enabled(bool);
bool is_enabled() const { return !(state&DISABLED); }
+ // Deprecated
+ void set_focusable(bool);
+
protected:
void set_state(State s) { set_state(s, s); }
void clear_state(State s) { set_state(s, NORMAL); }
public:
State get_state() const { return state; }
+protected:
+ void set_animation_interval(const Time::TimeDelta &);
+ void stop_animation();
+public:
+ const Time::TimeDelta &get_animation_interval() const { return anim_interval; }
+
protected:
void rebuild();
virtual void rebuild_special(const Part &);
virtual void pointer_motion(int, int) { }
virtual void pointer_enter();
virtual void pointer_leave();
- virtual void key_press(unsigned, unsigned) { }
- virtual void key_release(unsigned, unsigned) { }
- virtual void character(wchar_t) { }
+ virtual void touch_press(int, int, unsigned);
+ virtual void touch_release(int, int, unsigned);
+ virtual void touch_motion(int, int, unsigned);
+ virtual bool key_press(unsigned, unsigned) { return false; }
+ virtual bool key_release(unsigned, unsigned) { return false; }
+ virtual bool character(wchar_t) { return false; }
virtual void focus_in();
virtual void focus_out();
+ virtual bool navigate(Navigation) { return false; }
+ virtual void animate(const Time::TimeDelta &) { }
protected:
virtual void on_geometry_change() { }
virtual void on_style_change() { }