void set_style(const std::string &);
const Geometry &get_geometry() const { return geom; }
void render() const;
- bool button_press(int, int, unsigned);
- bool button_release(int, int, unsigned);
- bool pointer_motion(int, int);
+ virtual void button_press(int, int, unsigned) { }
+ virtual void button_release(int, int, unsigned) { }
+ virtual void pointer_motion(int, int) { }
+ virtual void pointer_enter() { }
+ virtual void pointer_leave() { }
+ virtual void key_press(unsigned, unsigned, wchar_t) { }
+ virtual void key_release(unsigned, unsigned) { }
+ virtual void focus_in() { }
+ virtual void focus_out() { }
protected:
const Resources &res;
Geometry geom;
virtual void render_part(const Part &) const;
void render_graphic(const Part &) const;
void render_text(const Part &, const std::string &) const;
- virtual void on_button_press(int, int, unsigned) { }
- virtual void on_button_release(int, int, unsigned) { }
- virtual void on_pointer_motion(int, int, unsigned) { }
- virtual void on_pointer_enter() { }
- virtual void on_pointer_leave() { }
};
} // namespace GLtk