]> git.tdb.fi Git - libs/gltk.git/blobdiff - source/widget.cpp
Add a system for animating widgets
[libs/gltk.git] / source / widget.cpp
index 8b7f1cbd88b351305a83f6dd56b2c9d5e32ac69b..b40aa75214f2855def232ebbd48a6f85b7b3fb66 100644 (file)
@@ -14,7 +14,7 @@ Widget::Widget():
        style(0),
        state(NORMAL),
        visible(true),
-       focusable(true),
+       input_type(INPUT_NONE),
        parent(0)
 { }
 
@@ -162,7 +162,7 @@ void Widget::set_visible(bool v)
 
 void Widget::set_focusable(bool f)
 {
-       focusable = f;
+       input_type = (f ? INPUT_TEXT : INPUT_NONE);
 }
 
 void Widget::set_focus()
@@ -188,12 +188,26 @@ void Widget::set_state(State mask, State bits)
                rebuild();
 }
 
+void Widget::set_animation_interval(const Time::TimeDelta &iv)
+{
+       if(iv<Time::zero)
+               throw invalid_argument("Widget::set_animation_interval");
+
+       anim_interval = iv;
+       signal_request_animation.emit(anim_interval);
+}
+
+void Widget::stop_animation()
+{
+       set_animation_interval(Time::zero);
+}
+
 void Widget::rebuild()
 {
        if(!style)
                return;
 
-       part_cache.clear();
+       part_cache.begin_rebuild();
        const Style::PartSeq &parts = style->get_parts();
        for(Style::PartSeq::const_iterator i=parts.begin(); i!=parts.end(); ++i)
        {
@@ -202,6 +216,7 @@ void Widget::rebuild()
                else
                        rebuild_special(*i);
        }
+       part_cache.end_rebuild();
 }
 
 void Widget::rebuild_special(const Part &part)
@@ -214,8 +229,8 @@ void Widget::render(GL::Renderer &renderer) const
        if(!style)
                throw logic_error(format("Attempt to render a widget with null style (class=\"%s\", style_name=\"%s\")", get_class(), style_name));
 
-       GL::MatrixStack::Push _pushm(renderer.matrix_stack());
-       renderer.matrix_stack() *= GL::Matrix::translation(geom.x, geom.y, 0);
+       GL::Renderer::Push _push(renderer);
+       renderer.transform(GL::Matrix::translation(geom.x, geom.y, 0));
        const PartCache::PartList &parts = part_cache.get_parts();
        for(PartCache::PartList::const_iterator i=parts.begin(); i!=parts.end(); ++i)
        {
@@ -239,6 +254,24 @@ void Widget::pointer_leave()
        clear_state(HOVER);
 }
 
+void Widget::touch_press(int x, int y, unsigned finger)
+{
+       if(finger==0)
+               button_press(x, y, 1);
+}
+
+void Widget::touch_release(int x, int y, unsigned finger)
+{
+       if(finger==0)
+               button_release(x, y, 1);
+}
+
+void Widget::touch_motion(int x, int y, unsigned finger)
+{
+       if(finger==0)
+               pointer_motion(x, y);
+}
+
 void Widget::focus_in()
 {
        set_state(FOCUS);