style(0),
state(NORMAL),
visible(true),
- focusable(true),
+ input_type(INPUT_NONE),
parent(0)
{ }
geom = g;
if(size_changed)
{
- // TODO maybe rename this to on_size_change
- on_geometry_change();
- rebuild();
+ on_size_change();
+ mark_rebuild();
}
}
throw hierarchy_error("not an ancestor");
}
+void Widget::map_coords_to_root(int &x, int &y) const
+{
+ for(const Widget *w=this; w; w=w->get_parent())
+ {
+ const Geometry &wgeom = w->get_geometry();
+ x += wgeom.x;
+ y += wgeom.y;
+ }
+}
+
void Widget::set_parent(Container *p)
{
if(parent && p)
on_style_change();
signal_autosize_changed.emit();
- rebuild();
+ mark_rebuild();
}
void Widget::set_tooltip(const string &t)
void Widget::set_focusable(bool f)
{
- focusable = f;
+ input_type = (f ? INPUT_TEXT : INPUT_NONE);
}
void Widget::set_focus()
State old_state = state;
state = (state&~mask)|bits;
if(style && style->compare_states(old_state, state))
+ mark_rebuild();
+}
+
+void Widget::set_animation_interval(const Time::TimeDelta &iv)
+{
+ if(iv<Time::zero)
+ throw invalid_argument("Widget::set_animation_interval");
+
+ anim_interval = iv;
+ signal_request_animation.emit(anim_interval);
+}
+
+void Widget::stop_animation()
+{
+ set_animation_interval(Time::zero);
+}
+
+void Widget::mark_rebuild()
+{
+ if(rebuild_needed)
+ return;
+
+ rebuild_needed = true;
+ signal_rebuild_needed.emit();
+}
+
+void Widget::rebuild_hierarchy()
+{
+ if(rebuild_needed)
+ {
+ rebuild_needed = false;
rebuild();
+ }
}
void Widget::rebuild()
if(!style)
return;
- part_cache.begin_rebuild();
+ PartCache::Rebuild rebuild_cache(part_cache);
const Style::PartSeq &parts = style->get_parts();
for(Style::PartSeq::const_iterator i=parts.begin(); i!=parts.end(); ++i)
{
else
rebuild_special(*i);
}
- part_cache.end_rebuild();
}
void Widget::rebuild_special(const Part &part)
if(!style)
throw logic_error(format("Attempt to render a widget with null style (class=\"%s\", style_name=\"%s\")", get_class(), style_name));
- GL::MatrixStack::Push _pushm(renderer.matrix_stack());
- renderer.matrix_stack() *= GL::Matrix::translation(geom.x, geom.y, 0);
+ static const GL::Tag texture_tag("ui_tex");
+
+ GL::Renderer::Push _push(renderer);
+ int x = 0;
+ int y = 0;
+ map_coords_to_root(x, y);
+ renderer.set_matrix(GL::Matrix::translation(x, y, 0));
const PartCache::PartList &parts = part_cache.get_parts();
for(PartCache::PartList::const_iterator i=parts.begin(); i!=parts.end(); ++i)
{
if(i->mesh && i->texture)
{
- renderer.set_texture(i->texture);
+ renderer.set_texture(texture_tag, i->texture, &style->get_sampler());
i->mesh->draw(renderer);
}
else if(i->part)
clear_state(HOVER);
}
+void Widget::touch_press(int x, int y, unsigned finger)
+{
+ if(finger==0)
+ button_press(x, y, 1);
+}
+
+void Widget::touch_release(int x, int y, unsigned finger)
+{
+ if(finger==0)
+ button_release(x, y, 1);
+}
+
+void Widget::touch_motion(int x, int y, unsigned finger)
+{
+ if(finger==0)
+ pointer_motion(x, y);
+}
+
void Widget::focus_in()
{
set_state(FOCUS);