style(0),
state(NORMAL),
visible(true),
- focusable(true),
+ input_type(INPUT_NONE),
parent(0)
{ }
}
void Widget::autosize()
+{
+ Geometry ageom;
+ autosize(ageom);
+ set_geometry(ageom);
+}
+
+void Widget::autosize(Geometry &ageom) const
{
if(!style)
return;
- Geometry ageom;
- ageom.x = geom.x;
- ageom.y = geom.y;
+ ageom = Geometry(geom.x, geom.y, 0, 0);
const Style::PartSeq &parts = style->get_parts();
for(Style::PartSeq::const_iterator i=parts.begin(); i!=parts.end(); ++i)
{
else
autosize_special(*i, ageom);
}
-
- set_geometry(ageom);
}
void Widget::set_geometry(const Geometry &g)
void Widget::set_focusable(bool f)
{
- focusable = f;
+ input_type = (f ? INPUT_TEXT : INPUT_NONE);
}
void Widget::set_focus()
void Widget::set_state(State mask, State bits)
{
+ State old_state = state;
state = (state&~mask)|bits;
- rebuild();
+ if(style && style->compare_states(old_state, state))
+ rebuild();
}
void Widget::rebuild()
if(!style)
return;
- part_cache.clear();
+ part_cache.begin_rebuild();
const Style::PartSeq &parts = style->get_parts();
for(Style::PartSeq::const_iterator i=parts.begin(); i!=parts.end(); ++i)
{
else
rebuild_special(*i);
}
+ part_cache.end_rebuild();
}
void Widget::rebuild_special(const Part &part)
clear_state(HOVER);
}
+void Widget::touch_press(int x, int y, unsigned finger)
+{
+ if(finger==0)
+ button_press(x, y, 1);
+}
+
+void Widget::touch_release(int x, int y, unsigned finger)
+{
+ if(finger==0)
+ button_release(x, y, 1);
+}
+
+void Widget::touch_motion(int x, int y, unsigned finger)
+{
+ if(finger==0)
+ pointer_motion(x, y);
+}
+
void Widget::focus_in()
{
set_state(FOCUS);