class VSlider: public Slider
{
private:
- bool dragging;
- int drag_start_y;
- double drag_start_value;
+ unsigned slider_size;
public:
VSlider(const Resources &);
private:
virtual const char *get_class() const { return "vslider"; }
virtual void render_special(const Part &) const;
- unsigned get_slider_height() const;
+
+ virtual void on_geometry_change();
+ virtual void on_style_change();
};
} // namespace GLtk