void VSlider::button_press(int x, int y, unsigned btn)
{
- if(geom.is_inside_relative(x, y) && max>min)
+ if(btn==1 && geom.is_inside_relative(x, y) && max>min)
{
- int sy=static_cast<int>((geom.h-slider_size)*(value-min)/(max-min));
- if(btn==1 && y>=sy && y<static_cast<int>(sy+slider_size))
+ int sy = static_cast<int>((geom.h-slider_size)*(value-min)/(max-min));
+ if(y<sy)
+ set_value(value-step*10);
+ else if(y>=static_cast<int>(sy+slider_size))
+ set_value(value+step*10);
+ else
start_drag(y);
}
}
{
if(part.get_name()=="slider")
{
- Alignment align=part.get_alignment();
+ Alignment align = part.get_alignment();
if(max>min)
- align.y=(value-min)/(max-min);
+ align.y = (value-min)/(max-min);
- Geometry pgeom=part.get_geometry();
+ Geometry pgeom = part.get_geometry();
align.apply(pgeom, geom, part.get_margin());
GL::push_matrix();
void VSlider::on_geometry_change()
{
- drag_area_size=geom.h-slider_size;
+ drag_area_size = geom.h-slider_size;
}
void VSlider::on_style_change()
{
- for(PartSeq::const_iterator i=style->get_parts().begin(); i!=style->get_parts().end(); ++i)
- if(i->get_name()=="slider")
- slider_size=i->get_geometry().h;
+ if(const Part *slider_part = style->get_part("slider"))
+ slider_size = slider_part->get_geometry().h;
on_geometry_change();
}