]> git.tdb.fi Git - libs/gl.git/blobdiff - source/vertexarray.cpp
Rework vertex array application
[libs/gl.git] / source / vertexarray.cpp
index 395f217a97ecff6c9c76c3a6985fdfa97f163978..d834ab7c7f3044d8aa691d34288bd7f1805050a6 100644 (file)
@@ -1,17 +1,9 @@
-/* $Id$
-
-This file is part of libmspgl
-Copyright © 2007-2010  Mikko Rasa, Mikkosoft Productions
-Distributed under the LGPL
-*/
-
-#include "arb_vertex_program.h"
-#include "extension.h"
+#include "arb_multitexture.h"
+#include "arb_vertex_shader.h"
+#include "buffer.h"
+#include "error.h"
 #include "gl.h"
-#include "version_1_2.h"
-#include "version_1_3.h"
 #include "vertexarray.h"
-#include "vertexbuffer.h"
 
 using namespace std;
 
@@ -19,37 +11,78 @@ namespace Msp {
 namespace GL {
 
 VertexArray::VertexArray(const VertexFormat &f):
-       vbuf(0),
-       own_vbuf(false)
+       defer_vbuf(true),
+       dirty(false)
 {
        reset(f);
 }
 
 VertexArray::~VertexArray()
+{ }
+
+void VertexArray::reset(const VertexFormat &f)
+{
+       clear();
+       format = f;
+       stride = get_stride(format);
+
+       arrays.clear();
+
+       for(const unsigned char *c=format.begin(); c!=format.end(); ++c)
+       {
+               unsigned slot = get_array_slot(*c);
+               if(slot>=arrays.size())
+                       arrays.resize(slot+1);
+               arrays[slot] = *c;
+       }
+}
+
+unsigned VertexArray::get_array_slot(unsigned char comp)
 {
-       if(own_vbuf)
-               delete vbuf;
+       unsigned t = get_component_type(comp);
+       if(t==get_component_type(VERTEX3))
+               return 0;
+       else if(t==get_component_type(NORMAL3))
+               return 1;
+       else if(t==get_component_type(COLOR4_FLOAT))
+               return 2;
+       else if(comp>=TEXCOORD1 && comp<=TEXCOORD4+12)
+       {
+               t -= get_component_type(TEXCOORD1);
+               if(t>0)
+                       static Require _req(ARB_multitexture);
+               return 3+t;
+       }
+       else
+       {
+               static Require _req(ARB_vertex_shader);
+               if(comp>=ATTRIB1)
+                       t -= get_component_type(ATTRIB1);
+               return 7+t;
+       }
 }
 
 void VertexArray::use_vertex_buffer()
 {
-       if(vbuf && own_vbuf)
+       if(vbuf)
                return;
 
        vbuf = new Buffer(ARRAY_BUFFER);
-       own_vbuf = true;
-
-       update_data();
+       defer_vbuf = false;
+       dirty = true;
 }
 
 void VertexArray::use_vertex_buffer(Buffer *b)
 {
-       if(own_vbuf)
-               delete vbuf;
        vbuf = b;
-       own_vbuf = false;
+       vbuf.keep();
+       defer_vbuf = false;
+       dirty = true;
+}
 
-       update_data();
+void VertexArray::clear()
+{
+       data.clear();
 }
 
 void VertexArray::reserve(unsigned n)
@@ -57,157 +90,134 @@ void VertexArray::reserve(unsigned n)
        data.reserve(n*stride);
 }
 
-void VertexArray::clear()
+float *VertexArray::append()
 {
-       data.clear();
+       data.insert(data.end(), stride, 0.0f);
+       set_dirty();
+       return &*(data.end()-stride);
 }
 
-void VertexArray::reset(const VertexFormat &f)
+float *VertexArray::modify(unsigned i)
 {
-       clear();
-       format = f;
-       stride = get_stride(format);
+       set_dirty();
+       return &data[0]+i*stride;
+}
 
-       bool has_multitex = false;
-       bool has_gen_attrs = false;
-       for(const unsigned char *c=format.begin(); c!=format.end(); ++c)
+void VertexArray::set_dirty()
+{
+       dirty = true;
+       if(defer_vbuf)
        {
-               if(*c>=TEXCOORD1+4 && *c<ATTRIB1)
-                       has_multitex = true;
-               if(*c>=ATTRIB1)
-                       has_gen_attrs = true;
+               vbuf = new Buffer(ARRAY_BUFFER);
+               defer_vbuf = false;
        }
-       if(has_multitex)
-               static RequireVersion _ver(1, 3);
-       if(has_gen_attrs)
-               static RequireExtension _ext("GL_ARB_vertex_program");
 }
 
 void VertexArray::apply() const
 {
        if(format.empty())
-               throw InvalidState("Trying to apply a vertex array with no data");
+               throw invalid_operation("VertexArray::apply");
+
+       const VertexArray *old = current();
+       if(!set_current(this))
+               return;
 
        if(vbuf)
-               vbuf->bind();
+       {
+               vbuf->bind_to(ARRAY_BUFFER);
+               if(dirty)
+               {
+                       vbuf->data(data.size()*sizeof(float), &data[0]);
+                       dirty = false;
+               }
+       }
 
-       const float *base = vbuf?0:&data[0];
+       const float *base = (vbuf ? 0 : &data[0]);
        unsigned offset = 0;
-       ArrayMask found;
-       unsigned bpv = stride*sizeof(float);
+       unsigned stride_bytes = stride*sizeof(float);
        unsigned active_tex = 0;
-       for(const unsigned char *c=format.begin(); c!=format.end(); ++c)
+       unsigned n_arrays = arrays.size();
+       if(old)
+               n_arrays = max(n_arrays, old->arrays.size());
+       for(unsigned i=0; i<n_arrays; ++i)
        {
-               unsigned sz = (*c&3)+1;
-               unsigned t = *c>>2;
-               bool en = enabled_arrays.is_set(t);
-               switch(t)
+               unsigned char arr = (i<arrays.size() ? arrays[i] : 0);
+               unsigned char old_arr = (old && i<old->arrays.size() ? old->arrays[i] : 0);
+               if(!arr && !old_arr)
+                       continue;
+
+               unsigned char comp = (arr ? arr : old_arr);
+               unsigned sz = get_component_size(comp);
+               unsigned t = get_component_type(comp);
+               GLenum array_type = 0;
+               if(t==get_component_type(VERTEX3))
                {
-               case 0:
-                       glVertexPointer(sz, GL_FLOAT, bpv, base+offset);
-                       if(!en)
-                               glEnableClientState(GL_VERTEX_ARRAY);
-                       break;
-               case 1:
-                       glNormalPointer(GL_FLOAT, bpv, base+offset);
-                       if(!en)
-                               glEnableClientState(GL_NORMAL_ARRAY);
-                       break;
-               case 2:
-                       if(sz==1)
-                               glColorPointer(4, GL_UNSIGNED_BYTE, bpv, base+offset);
-                       else
-                               glColorPointer(sz, GL_FLOAT, bpv, base+offset);
-                       if(!en)
-                               glEnableClientState(GL_COLOR_ARRAY);
-                       break;
-               default:
-                       if(t<11)
+                       if(arr)
+                               glVertexPointer(sz, GL_FLOAT, stride_bytes, base+offset);
+                       array_type = GL_VERTEX_ARRAY;
+               }
+               else if(t==get_component_type(NORMAL3))
+               {
+                       if(arr)
+                               glNormalPointer(GL_FLOAT, stride_bytes, base+offset);
+                       array_type = GL_NORMAL_ARRAY;
+               }
+               else if(t==get_component_type(COLOR4_FLOAT))
+               {
+                       if(arr)
                        {
-                               if(t>3 || active_tex)
-                               {
-                                       glClientActiveTexture(GL_TEXTURE0+(t-3));
-                                       active_tex = t-3;
-                               }
-                               glTexCoordPointer(sz, GL_FLOAT, bpv, base+offset);
-                               if(!en)
-                                       glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+                               if(sz==1)
+                                       glColorPointer(4, GL_UNSIGNED_BYTE, stride_bytes, base+offset);
+                               else
+                                       glColorPointer(sz, GL_FLOAT, stride_bytes, base+offset);
                        }
-                       else
+                       array_type = GL_COLOR_ARRAY;
+               }
+               else if(comp>=TEXCOORD1 && comp<=TEXCOORD4+12)
+               {
+                       t -= get_component_type(TEXCOORD1);
+                       if(t>0 || active_tex)
                        {
-                               glVertexAttribPointerARB(t-11, sz, GL_FLOAT, false, bpv, base+offset);
-                               if(!en)
-                                       glEnableVertexAttribArrayARB(t-11);
+                               glClientActiveTexture(GL_TEXTURE0+t);
+                               active_tex = t;
                        }
-                       break;
+                       if(arr)
+                               glTexCoordPointer(sz, GL_FLOAT, stride_bytes, base+offset);
+                       array_type = GL_TEXTURE_COORD_ARRAY;
+               }
+               else
+               {
+                       if(t>=get_component_type(ATTRIB1))
+                               t -= get_component_type(ATTRIB1);
+                       if(arr)
+                               glVertexAttribPointer(t, sz, GL_FLOAT, false, stride_bytes, base+offset);
                }
-               found.set(t);
-               offset += sz;
-       }
 
-       for(unsigned i=0; i<64; ++i)
-               if(enabled_arrays.is_set(i) && !found.is_set(i))
+               // Only change enable state if needed
+               if(arr && !old_arr)
                {
-                       if(i==0)
-                               glDisableClientState(GL_VERTEX_ARRAY);
-                       else if(i==1)
-                               glDisableClientState(GL_NORMAL_ARRAY);
-                       else if(i==2)
-                               glDisableClientState(GL_COLOR_ARRAY);
-                       else if(i>=3 && i<11)
-                       {
-                               if(i>3 || active_tex)
-                                       glClientActiveTexture(GL_TEXTURE0+(i-3));
-                               glDisableClientState(GL_TEXTURE_COORD_ARRAY);
-                       }
+                       if(array_type)
+                               glEnableClientState(array_type);
+                       else
+                               glEnableVertexAttribArray(t);
+               }
+               else if(old_arr && !arr)
+               {
+                       if(array_type)
+                               glDisableClientState(array_type);
                        else
-                               glDisableVertexAttribArrayARB(i-11);
+                               glDisableVertexAttribArray(t);
                }
 
-       enabled_arrays = found;
+               if(arr)
+                       offset += sz;
+       }
 
        if(active_tex)
                glClientActiveTexture(GL_TEXTURE0);
 
        if(vbuf)
-               vbuf->unbind();
-}
-
-/**
-Updates the VertexArray data to the VertexBuffer tied to the array, if any.
-*/
-void VertexArray::update_data()
-{
-       if(vbuf)
-       {
-               vbuf->data(data.size()*sizeof(float), &data[0]);
-               vbuf->unbind();
-       }
-}
-
-float *VertexArray::append()
-{
-       data.insert(data.end(), stride, 0.0f);
-       return &*data.end()-stride;
-}
-
-VertexArray::ArrayMask VertexArray::enabled_arrays;
-
-
-VertexArray::ArrayMask::ArrayMask()
-{
-       for(unsigned i=0; i<N; ++i)
-               mask[i] = 0;
-}
-
-void VertexArray::ArrayMask::set(unsigned bit)
-{
-       mask[bit/B] |= 1<<(bit%B);
-}
-
-bool VertexArray::ArrayMask::is_set(unsigned bit) const
-{
-       return mask[bit/B]&(1<<(bit%B));
+               Buffer::unbind_from(ARRAY_BUFFER);
 }
 
 
@@ -222,34 +232,18 @@ VertexArray::Loader::Loader(VertexArray &a):
        add("texcoord2", static_cast<void (Loader::*)(float, float)>(&Loader::texcoord));
        add("texcoord3", static_cast<void (Loader::*)(float, float, float)>(&Loader::texcoord));
        add("texcoord4", static_cast<void (Loader::*)(float, float, float, float)>(&Loader::texcoord));
+       add("multitexcoord1", static_cast<void (Loader::*)(unsigned, float)>(&Loader::multitexcoord));
+       add("multitexcoord2", static_cast<void (Loader::*)(unsigned, float, float)>(&Loader::multitexcoord));
+       add("multitexcoord3", static_cast<void (Loader::*)(unsigned, float, float, float)>(&Loader::multitexcoord));
+       add("multitexcoord4", static_cast<void (Loader::*)(unsigned, float, float, float, float)>(&Loader::multitexcoord));
        add("color3",    static_cast<void (Loader::*)(float, float, float)>(&Loader::color));
        add("color4",    static_cast<void (Loader::*)(float, float, float, float)>(&Loader::color));
        add("attrib1",   static_cast<void (Loader::*)(unsigned, float)>(&Loader::attrib));
        add("attrib2",   static_cast<void (Loader::*)(unsigned, float, float)>(&Loader::attrib));
        add("attrib3",   static_cast<void (Loader::*)(unsigned, float, float, float)>(&Loader::attrib));
        add("attrib4",   static_cast<void (Loader::*)(unsigned, float, float, float, float)>(&Loader::attrib));
-}
-
-
-void array_element(int i)
-{
-       glArrayElement(i);
-}
-
-void draw_arrays(PrimitiveType mode, int first, unsigned count)
-{
-       glDrawArrays(mode, first, count);
-}
-
-void draw_elements(PrimitiveType mode, unsigned count, DataType type, const void *indices)
-{
-       glDrawElements(mode, count, type, indices);
-}
-
-void draw_range_elements(PrimitiveType mode, unsigned low, unsigned high, unsigned count, DataType type, const void *indices)
-{
-       static RequireVersion _ver(1, 2);
-       glDrawRangeElements(mode, low, high, count, type, indices);
+       add("tangent3",  static_cast<void (Loader::*)(float, float, float)>(&Loader::tangent));
+       add("binormal3", static_cast<void (Loader::*)(float, float, float)>(&Loader::binormal));
 }
 
 } // namespace GL