public:
Loader(Toggle &);
private:
- virtual void finish();
+ void finish() override;
void text(const std::string &);
};
private:
Text text;
- bool pressed;
- bool value;
- bool exclusive;
+ bool pressed = false;
+ bool value = false;
+ bool exclusive = false;
public:
Toggle(const std::string & = std::string());
- virtual const char *get_class() const { return "toggle"; }
+ const char *get_class() const override { return "toggle"; }
private:
- virtual void autosize_special(const Part &, Geometry &) const;
+ void autosize_special(const Part &, Geometry &) const override;
public:
void set_text(const std::string &);
bool get_value() const { return value; }
private:
- virtual void rebuild_special(const Part &);
+ void rebuild_special(const Part &) override;
public:
- virtual void button_press(int, int, unsigned);
- virtual void button_release(int, int, unsigned);
- virtual bool navigate(Navigation);
+ void button_press(int, int, unsigned) override;
+ void button_release(int, int, unsigned) override;
+ bool navigate(Navigation) override;
private:
- virtual void on_style_change();
+ void on_style_change() override;
};
} // namespace GLtk