Distributed under the LGPL
*/
+#include "panel.h"
#include "part.h"
#include "toggle.h"
+using namespace std;
+
namespace Msp {
namespace GLtk {
Toggle::Toggle(const Resources &r):
Widget(r),
- value(false)
+ pressed(false),
+ value(false),
+ exclusive(false)
{
update_style();
}
-void Toggle::button_release(int x, int y, unsigned btn)
+void Toggle::set_text(const string &t)
{
- if(btn==1)
+ text=t;
+}
+
+void Toggle::set_exclusive(bool e)
+{
+ exclusive=e;
+ if(exclusive && value)
+ exclude_siblings();
+}
+
+void Toggle::set_value(bool v)
+{
+ value=v;
+ if(value)
{
- if(geom.is_inside_relative(x, y))
- {
- value=!value;
- state=(value ? ACTIVE : HOVER);
- signal_toggled.emit(value);
- }
- else
- state=NORMAL;
+ state|=ACTIVE;
+ if(exclusive && parent)
+ exclude_siblings();
}
+ else
+ state&=~ACTIVE;
}
-void Toggle::pointer_enter()
+void Toggle::button_press(int, int, unsigned btn)
{
- if(!value)
- state=HOVER;
+ if(btn==1)
+ pressed=true;
}
-void Toggle::pointer_leave()
+void Toggle::button_release(int x, int y, unsigned btn)
{
- if(!value)
- state=NORMAL;
+ if(pressed && btn==1)
+ {
+ if(geom.is_inside_relative(x, y))
+ {
+ set_value(!value);
+ signal_toggled.emit(value);
+ }
+
+ pressed=false;
+ }
}
void Toggle::render_special(const Part &part) const
render_text(part, text);
}
+void Toggle::exclude_siblings()
+{
+ const list<Widget *> &siblings=parent->get_children();
+ for(list<Widget *>::const_iterator i=siblings.begin(); i!=siblings.end(); ++i)
+ if(Toggle *tgl=dynamic_cast<Toggle *>(*i))
+ if(tgl!=this && tgl->get_exclusive() && tgl->get_value())
+ tgl->set_value(false);
+}
+
Toggle::Loader::Loader(Toggle &t):
Widget::Loader(t)
{
- add("text", &Toggle::text);
- add("value", &Toggle::value);
+ add("exclusive", &Toggle::exclusive);
+ add("text", &Toggle::text);
+ add("value", &Toggle::value);
}
Toggle &Toggle::Loader::get_object() const
return static_cast<Toggle &>(wdg);
}
+void Toggle::Loader::finish()
+{
+ Toggle &tgl=static_cast<Toggle &>(wdg);
+ if(tgl.value)
+ tgl.state|=ACTIVE;
+ else
+ tgl.state&=~ACTIVE;
+}
+
} // namespace GLtk
} // namespace Msp