Toggle &Toggle::Loader::get_object() const
{
- return static_cast<Toggle &>(wdg);
+ return static_cast<Toggle &>(obj);
}
void Toggle::Loader::finish()
{
- Toggle &tgl = static_cast<Toggle &>(wdg);
+ Toggle &tgl = get_object();
if(tgl.value)
tgl.state |= ACTIVE;
else
void Toggle::Loader::text(const string &t)
{
- static_cast<Toggle &>(wdg).text = t;
+ get_object().text = t;
}
} // namespace GLtk