public:
Texture3D();
void storage(PixelFormat, sizei, sizei, sizei, int);
- void image(int, PixelFormat, GLenum, const void *);
- void sub_image(int, int, int, sizei, sizei, sizei, PixelFormat, GLenum, const void *);
+ void image(int, PixelFormat, DataType, const void *);
+ void sub_image(int, int, int, sizei, sizei, sizei, PixelFormat, DataType, const void *);
void load_image(const std::string &fn, int dp=-1);
sizei get_width() const { return width; }
sizei get_height() const { return height; }