#include <string>
#include <vector>
+#include "state.h"
namespace Msp {
namespace GLtk {
struct Line
{
unsigned start;
+ unsigned bytes;
unsigned length;
unsigned width;
};
unsigned get_width() const;
unsigned get_height() const;
+ void autosize(const Part &, Geometry &) const;
void set(const std::string &);
void erase(unsigned, unsigned);
const std::string &get() const { return text; }
unsigned size() const { return text.size(); }
unsigned get_n_lines() const { return lines.size(); }
+ unsigned get_visible_lines(const Part &, const Geometry &, unsigned *) const;
unsigned get_line_length(unsigned) const;
+ unsigned move_offset(unsigned, int) const;
void offset_to_coords(unsigned, unsigned &, unsigned &) const;
unsigned coords_to_offset(unsigned, unsigned) const;
Geometry coords_to_geometry(const Part &, const Geometry &, unsigned, unsigned, unsigned) const;
- void build(const Part &, const Geometry &, PartCache &) const;
- void build(const Part &, const Geometry &, unsigned, PartCache &) const;
+ void build(const Part &, State, const Geometry &, PartCache &) const;
+ void build(const Part &, State, const Geometry &, unsigned, PartCache &) const;
Text &operator=(const std::string &);
private:
void find_lines();
+ unsigned count_characters(unsigned, unsigned) const;
+ void check_alignment(unsigned) const;
- template<typename T, void (Text::*)(unsigned, const Geometry &, T &) const>
- void process_lines(const Part &, const Geometry &, unsigned, T &) const;
+ template<typename T>
+ void process_lines(const Part &, const Geometry &, unsigned, void (Text::*)(unsigned, const Geometry &, T &) const, T &) const;
void build_line(unsigned, const Geometry &, RenderData &) const;
void coords_to_geom_line(unsigned, const Geometry &, CoordsToGeomData &) const;