-#include <msp/gl/immediate.h>
#include <msp/gl/matrix.h>
+#include <msp/gl/meshbuilder.h>
#include <msp/gl/texture2d.h>
+#include "partcache.h"
#include "style.h"
#include "text.h"
return line_height+(lines.size()-1)*line_spacing;
}
+void Text::autosize(const Part &part, Geometry &geom) const
+{
+ const Sides &margin = part.get_margin();
+ geom.w = max(geom.w, get_width()+margin.left+margin.right);
+ geom.h = max(geom.h, get_height()+margin.top+margin.bottom);
+}
+
void Text::set(const string &t)
{
text = t;
data.row = row;
data.col = col;
- process_lines<CoordsToGeomData, &Text::coords_to_geom_line>(part, parent, first_row, data);
+ process_lines(part, parent, first_row, &Text::coords_to_geom_line, data);
return data.result;
}
-void Text::render(const Part &part, const Geometry &parent, unsigned first_row) const
+void Text::build(const Part &part, State state, const Geometry &parent, PartCache &cache) const
+{
+ build(part, state, parent, 0, cache);
+}
+
+void Text::build(const Part &part, State state, const Geometry &parent, unsigned first_row, PartCache &cache) const
{
if(!style || lines.empty())
return;
const GL::Font &font = style->get_font();
- const GL::Color &color = style->get_font_color();
- GL::Immediate imm((GL::COLOR4_UBYTE, GL::TEXCOORD2, GL::VERTEX2));
- imm.color(color.r, color.g, color.b);
+ GL::MeshBuilder bld(cache.create_mesh(part, font.get_texture()));
+ bld.color(style->get_font_color(state));
RenderData data;
- data.bld = &imm;
-
- GL::Bind bind_tex(font.get_texture());
+ data.bld = &bld;
- process_lines<RenderData, &Text::render_line>(part, parent, first_row, data);
+ process_lines(part, parent, first_row, &Text::build_line, data);
}
Text &Text::operator=(const string &t)
}
}
-template<typename T, void (Text::*func)(unsigned, const Geometry &, T &) const>
-void Text::process_lines(const Part &part, const Geometry &parent, unsigned first_row, T &data) const
+template<typename T>
+void Text::process_lines(const Part &part, const Geometry &parent, unsigned first_row, void (Text::*func)(unsigned, const Geometry &, T &) const, T &data) const
{
if(!style)
return;
int y_offset = static_cast<int>(-font.get_descent()*font_size);
const Sides &margin = part.get_margin();
- unsigned n_lines = min(lines.size(), max((parent.h-margin.top-margin.bottom)/line_spacing, 1U));
- first_row = min(first_row, lines.size()-n_lines);
+ unsigned fit_height = parent.h-margin.top-margin.bottom+line_spacing-line_height;
+ unsigned n_lines = min<unsigned>(lines.size(), max(fit_height/line_spacing, 1U));
+ first_row = min<unsigned>(first_row, lines.size()-n_lines);
for(unsigned i=0; i<n_lines; ++i)
{
}
}
-void Text::render_line(unsigned i, const Geometry &rgeom, RenderData &data) const
+void Text::build_line(unsigned i, const Geometry &rgeom, RenderData &data) const
{
const Line &line = lines[i];
- GL::PushMatrix _pushm;
- GL::translate(rgeom.x, rgeom.y, 0);
- GL::scale_uniform(style->get_font_size());
+ GL::MatrixStack::Push _pushm(data.bld->matrix());
+ data.bld->matrix() *= GL::Matrix::translation(rgeom.x, rgeom.y, 0);
+ data.bld->matrix() *= GL::Matrix::scaling(style->get_font_size());
style->get_font().build_string(text.substr(line.start, line.length), *data.bld);
}