#ifndef TECHNIQUE_H_
#define TECHNIQUE_H_
-#include "objectpass.h"
+#include "renderpass.h"
namespace Msp {
namespace GL {
class Loader: public Msp::DataFile::CollectionObjectLoader<Technique>
{
public:
+ Loader(Technique &);
Loader(Technique &, Collection &);
private:
+ void init();
void inherit(const std::string &);
void pass(const std::string &);
};
InheritLoader(Technique &, Collection &);
private:
- void texture(const std::string &, const std::string &);
+ void texture(unsigned, const std::string &);
};
typedef std::map<Tag, RenderPass> PassMap;
PassMap passes;
public:
+ RenderPass &add_pass(const GL::Tag &);
bool has_pass(const GL::Tag &) const;
const RenderPass &get_pass(const GL::Tag &) const;
const PassMap &get_passes() const { return passes; }