return *font;
}
+const GL::Color &Style::get_font_color(State s) const
+{
+ if(s>=N_STATES_)
+ throw invalid_argument("Style::get_font_color");
+
+ return font_color[s];
+}
+
const Part *Style::get_part(const string &name) const
{
for(PartSeq::const_iterator i=parts.begin(); i!=parts.end(); ++i)
return 0;
}
+bool Style::compare_states(State s1, State s2) const
+{
+ if(s1>=N_STATES_ || s2>=N_STATES_)
+ throw invalid_argument("Style::compare_states");
+
+ const GL::Color &c1 = font_color[s1];
+ const GL::Color &c2 = font_color[s2];
+ if(c1.r!=c2.r || c1.g!=c2.g || c1.b!=c2.b)
+ return true;
+
+ for(PartSeq::const_iterator i=parts.begin(); i!=parts.end(); ++i)
+ if(i->get_graphic(s1)!=i->get_graphic(s2))
+ return true;
+
+ return false;
+}
+
Style::Loader::Loader(Style &s, Resources &r):
DataFile::CollectionObjectLoader<Style, Resources>(s, &r)
}
add("font", &Loader::font);
+ add("font_color", &Loader::font_color_normal);
add("font_color", &Loader::font_color);
add("font_size", &Style::font_size);
add("part", &Loader::part);
obj.font_size = obj.font->get_native_size();
}
-void Style::Loader::font_color(float r, float g, float b)
+void Style::Loader::font_color_normal(float r, float g, float b)
+{
+ font_color(NORMAL, r, g, b);
+}
+
+void Style::Loader::font_color(State s, float r, float g, float b)
{
- obj.font_color = GL::Color(r, g, b);
+ for(unsigned i=0; i<N_STATES_; ++i)
+ if((i&s)==s)
+ obj.font_color[i] = GL::Color(r, g, b);
}
void Style::Loader::part(const string &n)