namespace Msp {
namespace GLtk {
-Style::Style(const Resources &r, const string &w, const string &n):
- res(r),
- widget(w),
- name(n),
- font(&res.get_default_font())
+Style::Style():
+ font(0),
+ font_size(0)
{ }
+const GL::Font &Style::get_font() const
+{
+ if(!font)
+ throw logic_error("!font");
+ return *font;
+}
+
+const GL::Color &Style::get_font_color(State s) const
+{
+ if(s>=N_STATES_)
+ throw invalid_argument("Style::get_font_color");
+
+ return font_color[s];
+}
+
+const Part *Style::get_part(const string &name) const
+{
+ for(PartSeq::const_iterator i=parts.begin(); i!=parts.end(); ++i)
+ if(i->get_name()==name)
+ return &*i;
+
+ return 0;
+}
+
+bool Style::compare_states(State s1, State s2) const
+{
+ if(s1>=N_STATES_ || s2>=N_STATES_)
+ throw invalid_argument("Style::compare_states");
-Style::Loader::Loader(Style &s):
- style(s)
+ const GL::Color &c1 = font_color[s1];
+ const GL::Color &c2 = font_color[s2];
+ if(c1.r!=c2.r || c1.g!=c2.g || c1.b!=c2.b)
+ return true;
+
+ for(PartSeq::const_iterator i=parts.begin(); i!=parts.end(); ++i)
+ if(i->get_graphic(s1)!=i->get_graphic(s2))
+ return true;
+
+ return false;
+}
+
+
+Style::Loader::Loader(Style &s, Resources &r):
+ DataFile::CollectionObjectLoader<Style, Resources>(s, &r)
{
- add("font", &Loader::font);
+ if(!obj.font)
+ {
+ obj.font = &get_collection().get_default_font();
+ obj.font_size = obj.font->get_native_size();
+ }
+
+ add("font", &Loader::font);
+ add("font_color", &Loader::font_color_normal);
add("font_color", &Loader::font_color);
- add("part", &Loader::part);
+ add("font_size", &Style::font_size);
+ add("part", &Loader::part);
+ add("part", &Loader::unnamed_part);
}
-void Style::Loader::font(const string &f)
+void Style::Loader::font(const string &n)
{
- style.font=&style.res.get_font(f);
+ obj.font = &get_collection().get<GL::Font>(n);
+ obj.font_size = obj.font->get_native_size();
}
-void Style::Loader::font_color(float r, float g, float b)
+void Style::Loader::font_color_normal(float r, float g, float b)
{
- style.font_color=Color(r, g, b);
+ font_color(NORMAL, r, g, b);
+}
+
+void Style::Loader::font_color(State s, float r, float g, float b)
+{
+ for(unsigned i=0; i<N_STATES_; ++i)
+ if((i&s)==s)
+ obj.font_color[i] = GL::Color(r, g, b);
}
void Style::Loader::part(const string &n)
{
- Part p(style.res, n);
- load_sub(p);
- style.parts.push_back(p);
+ Part p(n);
+ load_sub(p, get_collection());
+ obj.parts.push_back(p);
+}
+
+void Style::Loader::unnamed_part()
+{
+ part(string());
}
} // namespace GLtk