class Buffer;
class Source;
+/**
+A SoundScape offers an easy way to play positional sound effects.
+*/
class SoundScape
{
private:
public:
~SoundScape();
- void add_source(Source *);
- Source *play(const Buffer &, float, float, float);
+ void add_source(Source &);
+ Source &play(const Buffer &, float, float, float);
void tick();
};