Root(Resources &, Graphics::Window *, Input::Keyboard *, Input::Mouse *, Input::Touchscreen * = nullptr);
virtual ~Root();
- virtual const char *get_class() const { return "root"; }
+ const char *get_class() const override { return "root"; }
Resources &get_resources() const { return resources; }
virtual unsigned get_width() const { return geom.w; }
virtual unsigned get_height() const { return geom.h; }
void tick();
- virtual void setup_frame(GL::Renderer &);
- virtual void render(GL::Renderer &, GL::Tag = GL::Tag()) const;
+ void setup_frame(GL::Renderer &) override;
+ void render(GL::Renderer &, GL::Tag = GL::Tag()) const override;
private:
bool button_press_event(unsigned);
void get_touch(unsigned, int &, int &);
void update_camera();
- virtual void on_size_change();
- virtual void on_child_added(Widget &);
+ void on_size_change() override;
+ void on_child_added(Widget &) override;
};
} // namespace GLtk