private:
const Resources &resources;
Input::Keyboard *keyboard;
+ InputMethod *input_method;
Input::Mouse *mouse;
Input::Touchscreen *touchscreen;
bool own_input;
bool button_press_event(unsigned);
bool button_release_event(unsigned);
bool axis_motion_event(unsigned, float, float);
- bool key_press_event(unsigned);
- bool key_release_event(unsigned);
- bool character_event(StringCodec::unichar);
bool touch_press_event(unsigned);
bool touch_release_event(unsigned);
bool touch_motion_event(unsigned, float, float);