#ifndef MSP_GLTK_ROOT_H_
#define MSP_GLTK_ROOT_H_
+#include <memory>
#include <sigc++/trackable.h>
+#include <msp/gl/blend.h>
#include <msp/gl/camera.h>
#include <msp/gl/program.h>
+#include <msp/gl/renderable.h>
#include <msp/graphics/window.h>
#include <msp/input/keyboard.h>
#include <msp/input/mouse.h>
+#include <msp/input/touchscreen.h>
#include <msp/time/timestamp.h>
+#include "mspgltk_api.h"
#include "panel.h"
namespace Msp {
/**
A Root is a special type of Panel that covers the entire viewport and receives
-input from keyboard and mouse.
+input from keyboard and mouse. It can be used by itself or in a GL::Pipeline.
+Due to its specialized nature it's recommended to not use it with Scenes or
+other containers.
*/
-class Root: public Panel, public sigc::trackable
+class MSPGLTK_API Root: public Panel, public GL::Renderable, public sigc::trackable
{
public:
sigc::signal<std::string, int, int> signal_tooltip;
private:
- const Resources &resources;
- Input::Keyboard *keyboard;
- Input::Mouse *mouse;
- bool own_input;
- Label *lbl_tooltip;
- int pointer_x;
- int pointer_y;
+ Resources &resources;
+ Input::Keyboard *keyboard = nullptr;
+ std::unique_ptr<InputMethod> input_method;
+ Input::Mouse *mouse = nullptr;
+ Input::Touchscreen *touchscreen = nullptr;
+ std::unique_ptr<Input::Device> own_input[2];
+ Label *lbl_tooltip = nullptr;
+ int pointer_x = 0;
+ int pointer_y = 0;
Time::TimeStamp tooltip_timeout;
- Widget *tooltip_target;
+ Time::TimeStamp last_tick;
+ Widget *tooltip_target = nullptr;
Msp::GL::Camera camera;
- Msp::GL::Program *shprog;
+ Msp::GL::Program *shprog = nullptr;
+ Msp::GL::Blend blend;
+
+ Root(Resources &, Graphics::Window &, std::unique_ptr<Input::Keyboard>, std::unique_ptr<Input::Mouse>);
public:
/** Creates a Root widget for a window. The geometry is set to match the
window's size, and input devices are created automatically. */
- Root(const Resources &, Graphics::Window &);
+ Root(Resources &, Graphics::Window &);
/** Creates a Root widget with custom input devices. If window is not null,
it is used to set the widget's initial geometry. */
- Root(const Resources &, Graphics::Window *, Input::Keyboard *, Input::Mouse *);
-private:
- void init(Graphics::Window *);
-public:
- virtual ~Root();
+ Root(Resources &, Graphics::Window *, Input::Keyboard *, Input::Mouse *, Input::Touchscreen * = nullptr);
- virtual const char *get_class() const { return "root"; }
+ const char *get_class() const override { return "root"; }
- const Resources &get_resources() const { return resources; }
+ Resources &get_resources() const { return resources; }
virtual unsigned get_width() const { return geom.w; }
virtual unsigned get_height() const { return geom.h; }
void tick();
- void render() const;
+ void setup_frame(GL::Renderer &) override;
+ void render(GL::Renderer &, GL::Tag = GL::Tag()) const override;
private:
bool button_press_event(unsigned);
bool button_release_event(unsigned);
bool axis_motion_event(unsigned, float, float);
- bool key_press_event(unsigned);
- bool key_release_event(unsigned);
- bool character_event(StringCodec::unichar);
+ bool touch_press_event(unsigned);
+ bool touch_release_event(unsigned);
+ bool touch_motion_event(unsigned, float, float);
void get_pointer(int &, int &);
+ void get_touch(unsigned, int &, int &);
void update_camera();
- virtual void on_geometry_change();
- virtual void on_child_added(Widget &);
+ void on_size_change() override;
+ void on_child_added(Widget &) override;
};
} // namespace GLtk