#ifndef MSP_GLTK_ROOT_H_
#define MSP_GLTK_ROOT_H_
-#include <msp/gbase/window.h>
+#include <memory>
+#include <sigc++/trackable.h>
+#include <msp/gl/blend.h>
+#include <msp/gl/camera.h>
+#include <msp/gl/program.h>
+#include <msp/gl/renderable.h>
+#include <msp/graphics/window.h>
+#include <msp/input/keyboard.h>
+#include <msp/input/mouse.h>
+#include <msp/input/touchscreen.h>
+#include <msp/time/timestamp.h>
+#include "mspgltk_api.h"
#include "panel.h"
namespace Msp {
namespace GLtk {
-class Root: public Panel
+class Label;
+
+/**
+A Root is a special type of Panel that covers the entire viewport and receives
+input from keyboard and mouse. It can be used by itself or in a GL::Pipeline.
+Due to its specialized nature it's recommended to not use it with Scenes or
+other containers.
+*/
+class MSPGLTK_API Root: public Panel, public GL::Renderable, public sigc::trackable
{
public:
- Root(Resources &, Window &);
+ sigc::signal<std::string, int, int> signal_tooltip;
+
private:
- Window &window;
-
- const char *get_class() const { return "root"; }
- void button_press_event(int, int, unsigned, unsigned);
- void button_release_event(int, int, unsigned, unsigned);
- void pointer_motion_event(int, int);
- void key_press_event(unsigned, unsigned, wchar_t);
- void key_release_event(unsigned, unsigned);
- void translate_coords(int &, int &);
+ Resources &resources;
+ Input::Keyboard *keyboard = nullptr;
+ std::unique_ptr<InputMethod> input_method;
+ Input::Mouse *mouse = nullptr;
+ Input::Touchscreen *touchscreen = nullptr;
+ std::unique_ptr<Input::Device> own_input[2];
+ Label *lbl_tooltip = nullptr;
+ int pointer_x = 0;
+ int pointer_y = 0;
+ Time::TimeStamp tooltip_timeout;
+ Time::TimeStamp last_tick;
+ Widget *tooltip_target = nullptr;
+ Msp::GL::Camera camera;
+ Msp::GL::Program *shprog = nullptr;
+ Msp::GL::Blend blend;
+
+ Root(Resources &, Graphics::Window &, std::unique_ptr<Input::Keyboard>, std::unique_ptr<Input::Mouse>);
+
+public:
+ /** Creates a Root widget for a window. The geometry is set to match the
+ window's size, and input devices are created automatically. */
+ Root(Resources &, Graphics::Window &);
+
+ /** Creates a Root widget with custom input devices. If window is not null,
+ it is used to set the widget's initial geometry. */
+ Root(Resources &, Graphics::Window *, Input::Keyboard *, Input::Mouse *, Input::Touchscreen * = nullptr);
+
+ const char *get_class() const override { return "root"; }
+
+ Resources &get_resources() const { return resources; }
+ virtual unsigned get_width() const { return geom.w; }
+ virtual unsigned get_height() const { return geom.h; }
+
+ void tick();
+ void setup_frame(GL::Renderer &) override;
+ void render(GL::Renderer &, GL::Tag = GL::Tag()) const override;
+
+private:
+ bool button_press_event(unsigned);
+ bool button_release_event(unsigned);
+ bool axis_motion_event(unsigned, float, float);
+ bool touch_press_event(unsigned);
+ bool touch_release_event(unsigned);
+ bool touch_motion_event(unsigned, float, float);
+
+ void get_pointer(int &, int &);
+ void get_touch(unsigned, int &, int &);
+ void update_camera();
+
+ void on_size_change() override;
+ void on_child_added(Widget &) override;
};
} // namespace GLtk