#include <msp/gl/blend.h>
-#include <msp/gl/extensions/arb_shader_objects.h>
-#include <msp/gl/programbuilder.h>
-#include <msp/gl/uniform.h>
#include <msp/input/keys.h>
-#include <msp/time/units.h>
#include <msp/time/utils.h>
#include "label.h"
#include "style.h"
+#include "resources.h"
#include "root.h"
#include "systemkeyboardinput.h"
namespace Msp {
namespace GLtk {
-Root::Root(const Resources &r, Graphics::Window &window):
+Root::Root(Resources &r, Graphics::Window &window):
resources(r),
keyboard(new Input::Keyboard(window)),
input_method(0),
init(&window);
}
-Root::Root(const Resources &r, Graphics::Window *window, Input::Keyboard *k, Input::Mouse *m, Input::Touchscreen *t):
+Root::Root(Resources &r, Graphics::Window *window, Input::Keyboard *k, Input::Mouse *m, Input::Touchscreen *t):
resources(r),
keyboard(k),
input_method(0),
camera.set_orthographic(geom.w, geom.h);
update_camera();
- if(GL::ARB_shader_objects)
- {
- shprog = new GL::Program;
- GL::ProgramBuilder::StandardFeatures features;
- features.material = true;
- features.texture = true;
- GL::ProgramBuilder(features).add_shaders(*shprog);
- shprog->link();
- }
- else
- shprog = 0;
+ shprog = &resources.get<GL::Program>("ui.shader");
+
+ blend.enabled = true;
+ blend.src_factor = GL::SRC_ALPHA;
+ blend.dst_factor = GL::ONE_MINUS_SRC_ALPHA;
+
+ if(keyboard)
+ set_state(FOCUS);
update_style();
Root::~Root()
{
- delete shprog;
delete input_method;
if(own_input)
{
void Root::tick()
{
+ Time::TimeStamp t = Time::now();
+ Time::TimeDelta dt = (last_tick ? t-last_tick : Time::zero);
+ last_tick = t;
+
+ animate(dt);
+
if(tooltip_timeout && Time::now()>tooltip_timeout)
{
std::string tip;
}
}
-void Root::render(const GL::Tag &tag) const
+void Root::setup_frame(GL::Renderer &)
{
- if(tag.id)
- return;
-
- GL::Bind bind_blend(GL::Blend::alpha());
-
- GL::Renderer renderer(&camera);
- renderer.set_shader_program(shprog);
- Widget::render(renderer);
+ rebuild_hierarchy();
}
-void Root::render(GL::Renderer &renderer, const GL::Tag &tag) const
+void Root::render(GL::Renderer &renderer, GL::Tag tag) const
{
if(tag.id)
return;
- renderer.end();
- render(tag);
+ GL::Renderer::Push push(renderer);
+ renderer.set_camera(camera);
+ renderer.set_shader_program(shprog);
+ renderer.set_blend(&blend);
+ renderer.set_depth_test(0);
+ Widget::render(renderer);
}
bool Root::button_press_event(unsigned btn)
camera.set_orthographic(geom.w, geom.h);
}
-void Root::on_geometry_change()
+void Root::on_size_change()
{
- Panel::on_geometry_change();
+ Panel::on_size_change();
update_camera();
}