#include <msp/gl/blend.h>
-#include <msp/gl/extensions/arb_shader_objects.h>
-#include <msp/gl/programbuilder.h>
-#include <msp/gl/tests.h>
-#include <msp/gl/uniform.h>
#include <msp/input/keys.h>
#include <msp/time/utils.h>
#include "label.h"
#include "style.h"
+#include "resources.h"
#include "root.h"
#include "systemkeyboardinput.h"
camera.set_orthographic(geom.w, geom.h);
update_camera();
- if(GL::ARB_shader_objects)
- {
- shprog = new GL::Program;
- GL::ProgramBuilder::StandardFeatures features;
- features.material = true;
- features.texture = true;
- GL::ProgramBuilder(features).add_shaders(*shprog);
- shprog->link();
- }
- else
- shprog = 0;
+ shprog = &resources.get<GL::Program>("ui.shader");
+
+ blend.enabled = true;
+ blend.src_factor = GL::SRC_ALPHA;
+ blend.dst_factor = GL::ONE_MINUS_SRC_ALPHA;
+
+ if(keyboard)
+ set_state(FOCUS);
update_style();
Root::~Root()
{
- delete shprog;
delete input_method;
if(own_input)
{
}
}
-void Root::render() const
+void Root::setup_frame(GL::Renderer &)
{
- GL::Bind bind_blend(GL::Blend::alpha());
-
- GL::Renderer renderer(&camera);
- renderer.set_shader_program(shprog);
- Widget::render(renderer);
+ rebuild_hierarchy();
}
-void Root::render(GL::Renderer &renderer, const GL::Tag &tag) const
+void Root::render(GL::Renderer &renderer, GL::Tag tag) const
{
if(tag.id)
return;
GL::Renderer::Push push(renderer);
renderer.set_camera(camera);
renderer.set_shader_program(shprog);
- GL::BindRestore bind_blend(GL::Blend::alpha());
- GL::BindRestore unbind_dtest(static_cast<GL::DepthTest *>(0));
+ renderer.set_blend(&blend);
+ renderer.set_depth_test(0);
Widget::render(renderer);
}
camera.set_orthographic(geom.w, geom.h);
}
-void Root::on_geometry_change()
+void Root::on_size_change()
{
- Panel::on_geometry_change();
+ Panel::on_size_change();
update_camera();
}