#include <msp/gl/blend.h>
-#include <msp/gl/extensions/arb_shader_objects.h>
-#include <msp/gl/programbuilder.h>
-#include <msp/gl/uniform.h>
#include <msp/input/keys.h>
-#include <msp/time/units.h>
#include <msp/time/utils.h>
#include "label.h"
#include "style.h"
+#include "resources.h"
#include "root.h"
+#include "systemkeyboardinput.h"
namespace Msp {
namespace GLtk {
-Root::Root(const Resources &r, Graphics::Window &window):
+Root::Root(Resources &r, Graphics::Window &window):
resources(r),
keyboard(new Input::Keyboard(window)),
+ input_method(0),
mouse(new Input::Mouse(window)),
+ touchscreen(0),
own_input(true)
{
init(&window);
}
-Root::Root(const Resources &r, Graphics::Window *window, Input::Keyboard *k, Input::Mouse *m):
+Root::Root(Resources &r, Graphics::Window *window, Input::Keyboard *k, Input::Mouse *m, Input::Touchscreen *t):
resources(r),
keyboard(k),
+ input_method(0),
mouse(m),
+ touchscreen(t),
own_input(false)
{
init(window);
camera.set_orthographic(geom.w, geom.h);
update_camera();
- if(GL::ARB_shader_objects)
- {
- shprog = new GL::Program;
- GL::ProgramBuilder::StandardFeatures features;
- features.material = true;
- features.texture = true;
- GL::ProgramBuilder(features).add_shaders(*shprog);
- shprog->link();
- }
- else
- shprog = 0;
+ shprog = &resources.get<GL::Program>("ui.shader");
+
+ blend.enabled = true;
+ blend.src_factor = GL::SRC_ALPHA;
+ blend.dst_factor = GL::ONE_MINUS_SRC_ALPHA;
+
+ if(keyboard)
+ set_state(FOCUS);
update_style();
mouse->signal_axis_motion.connect(sigc::mem_fun(this, &Root::axis_motion_event));
}
- if(keyboard)
+ if(keyboard && !input_method)
+ input_method = new SystemKeyboardInput(*this, *keyboard);
+
+ if(touchscreen)
{
- keyboard->signal_button_press.connect(sigc::mem_fun(this, &Root::key_press_event));
- keyboard->signal_button_release.connect(sigc::mem_fun(this, &Root::key_release_event));
- keyboard->signal_character.connect(sigc::mem_fun(this, &Root::character_event));
+ touchscreen->signal_button_press.connect(sigc::mem_fun(this, &Root::touch_press_event));
+ touchscreen->signal_button_release.connect(sigc::mem_fun(this, &Root::touch_release_event));
+ touchscreen->signal_axis_motion.connect(sigc::mem_fun(this, &Root::touch_motion_event));
}
}
Root::~Root()
{
- delete shprog;
+ delete input_method;
if(own_input)
{
delete keyboard;
void Root::tick()
{
+ Time::TimeStamp t = Time::now();
+ Time::TimeDelta dt = (last_tick ? t-last_tick : Time::zero);
+ last_tick = t;
+
+ animate(dt);
+
if(tooltip_timeout && Time::now()>tooltip_timeout)
{
std::string tip;
}
}
-void Root::render() const
+void Root::setup_frame(GL::Renderer &)
{
- GL::Bind bind_blend(GL::Blend::alpha());
+ rebuild_hierarchy();
+}
- GL::Renderer renderer(&camera);
+void Root::render(GL::Renderer &renderer, GL::Tag tag) const
+{
+ if(tag.id)
+ return;
+
+ GL::Renderer::Push push(renderer);
+ renderer.set_camera(camera);
renderer.set_shader_program(shprog);
+ renderer.set_blend(&blend);
+ renderer.set_depth_test(0);
Widget::render(renderer);
}
return false;
}
-bool Root::key_press_event(unsigned key)
+bool Root::touch_press_event(unsigned finger)
{
- // XXX Modifiers
if(visible)
{
- Widget *old_focus = input_focus;
+ Widget *old_focus = touch_focus;
- key_press(key, 0);
+ int x, y;
+ get_touch(finger, x, y);
+ touch_press(x, y, finger);
- if(input_focus || old_focus)
+ if(touch_focus || old_focus)
return true;
}
return false;
}
-bool Root::key_release_event(unsigned key)
+bool Root::touch_release_event(unsigned finger)
{
if(visible)
{
- Widget *old_focus = input_focus;
+ Widget *old_focus = touch_focus;
- key_release(key, 0);
+ int x, y;
+ get_touch(finger, x, y);
+ touch_release(x, y, finger);
- if(input_focus || old_focus)
+ if(touch_focus || old_focus)
return true;
}
return false;
}
-bool Root::character_event(StringCodec::unichar ch)
+bool Root::touch_motion_event(unsigned axis, float, float)
{
if(visible)
{
- Widget *old_focus = input_focus;
-
- character(ch);
+ unsigned finger = axis/2;
+ int x, y;
+ get_touch(finger, x, y);
+ touch_motion(x, y, finger);
- if(input_focus || old_focus)
+ if(touch_focus)
return true;
}
y = (mouse->get_axis_value(1)*0.5+0.5)*geom.h;
}
+void Root::get_touch(unsigned finger, int &x, int &y)
+{
+ x = (touchscreen->get_axis_value(finger*2)*0.5+0.5)*geom.w;
+ y = (touchscreen->get_axis_value(finger*2+1)*0.5+0.5)*geom.h;
+}
+
void Root::update_camera()
{
camera.set_position(GL::Vector3(geom.w/2.0f, geom.h/2.0f, geom.h/2.0f));
camera.set_orthographic(geom.w, geom.h);
}
-void Root::on_geometry_change()
+void Root::on_size_change()
{
- Panel::on_geometry_change();
+ Panel::on_size_change();
update_camera();
}