#include <msp/gl/blend.h>
+#include <msp/gl/extensions/arb_shader_objects.h>
+#include <msp/gl/programbuilder.h>
+#include <msp/gl/uniform.h>
#include <msp/input/keys.h>
#include <msp/time/units.h>
#include <msp/time/utils.h>
mouse(new Input::Mouse(window)),
own_input(true)
{
- set_geometry(Geometry(0, 0, window.get_width(), window.get_height()));
-
- init();
+ init(&window);
}
-Root::Root(const Resources &r, Input::Keyboard *k, Input::Mouse *m):
+Root::Root(const Resources &r, Graphics::Window *window, Input::Keyboard *k, Input::Mouse *m):
resources(r),
keyboard(k),
mouse(m),
own_input(false)
{
- init();
+ init(window);
}
-void Root::init()
+void Root::init(Graphics::Window *window)
{
+ if(window)
+ set_geometry(Geometry(0, 0, window->get_width(), window->get_height()));
+
lbl_tooltip = 0;
tooltip_target = 0;
+ camera.set_orthographic(geom.w, geom.h);
+ update_camera();
+
+ if(GL::ARB_shader_objects)
+ {
+ shprog = new GL::Program;
+ GL::ProgramBuilder::StandardFeatures features;
+ features.material = true;
+ features.texture = true;
+ GL::ProgramBuilder(features).add_shaders(*shprog);
+ shprog->link();
+ }
+ else
+ shprog = 0;
+
update_style();
- mouse->signal_button_press.connect(sigc::mem_fun(this, &Root::button_press_event));
- mouse->signal_button_release.connect(sigc::mem_fun(this, &Root::button_release_event));
- mouse->signal_axis_motion.connect(sigc::mem_fun(this, &Root::axis_motion_event));
- keyboard->signal_button_press.connect(sigc::mem_fun(this, &Root::key_press_event));
- keyboard->signal_button_release.connect(sigc::mem_fun(this, &Root::key_release_event));
- keyboard->signal_character.connect(sigc::mem_fun(this, &Root::character_event));
+ if(mouse)
+ {
+ mouse->signal_button_press.connect(sigc::mem_fun(this, &Root::button_press_event));
+ mouse->signal_button_release.connect(sigc::mem_fun(this, &Root::button_release_event));
+ mouse->signal_axis_motion.connect(sigc::mem_fun(this, &Root::axis_motion_event));
+ }
+
+ if(keyboard)
+ {
+ keyboard->signal_button_press.connect(sigc::mem_fun(this, &Root::key_press_event));
+ keyboard->signal_button_release.connect(sigc::mem_fun(this, &Root::key_release_event));
+ keyboard->signal_character.connect(sigc::mem_fun(this, &Root::character_event));
+ }
}
Root::~Root()
{
+ delete shprog;
if(own_input)
{
delete keyboard;
void Root::render() const
{
- GL::MatrixStack::projection() = GL::Matrix::ortho_bottomleft(geom.w, geom.h);
- GL::MatrixStack::modelview() = GL::Matrix();
GL::Bind bind_blend(GL::Blend::alpha());
- GL::Renderer renderer(0);
+ GL::Renderer renderer(&camera);
+ renderer.set_shader_program(shprog);
Widget::render(renderer);
}
y = (mouse->get_axis_value(1)*0.5+0.5)*geom.h;
}
+void Root::update_camera()
+{
+ camera.set_position(GL::Vector3(geom.w/2.0f, geom.h/2.0f, geom.h/2.0f));
+ camera.set_depth_clip(geom.h*0.1f, geom.h*0.9f);
+ camera.set_orthographic(geom.w, geom.h);
+}
+
+void Root::on_geometry_change()
+{
+ Panel::on_geometry_change();
+ update_camera();
+}
+
+void Root::on_child_added(Widget &wdg)
+{
+ if(&wdg!=lbl_tooltip)
+ Panel::on_child_added(wdg);
+}
+
} // namespace GLtk
} // namespace Msp