namespace GLtk {
Root::Root(Resources &r, Graphics::Window &window):
- Root(r, &window, new Input::Keyboard(window), new Input::Mouse(window), 0)
+ Root(r, &window, new Input::Keyboard(window), new Input::Mouse(window), nullptr)
{
own_input = true;
}
renderer.set_camera(camera);
renderer.set_shader_program(shprog);
renderer.set_blend(&blend);
- renderer.set_depth_test(0);
+ renderer.set_depth_test(nullptr);
Widget::render(renderer);
}
{
if(lbl_tooltip)
lbl_tooltip->set_visible(false);
- tooltip_target = 0;
+ tooltip_target = nullptr;
}
if(pointer_focus)