]> git.tdb.fi Git - libs/gltk.git/blobdiff - source/resources.h
Take a Window pointer along with custom input devices
[libs/gltk.git] / source / resources.h
index 52da3952916fb780cb873716d30f9381b86824d1..d83c2087543e75c1e6371f0c74cd6a7cdc6d0e2b 100644 (file)
@@ -4,6 +4,7 @@
 #include <msp/gl/font.h>
 #include <msp/gl/texture.h>
 #include <msp/datafile/collection.h>
+#include <msp/datafile/directorysource.h>
 #include <msp/fs/path.h>
 #include "graphic.h"
 #include "style.h"
@@ -20,6 +21,7 @@ class Resources: public DataFile::Collection
 private:
        FS::Path path;
        GL::Font *default_font;
+       DataFile::DirectorySource *dir_src;
 
 public:
        class Loader: public Collection::Loader
@@ -32,19 +34,19 @@ public:
        private:
                void default_font(const std::string &);
                void font(const std::string &);
-               void style(const std::string &);
        };
 
+public:
        Resources();
        Resources(const FS::Path &);
 private:
        void init();
-
 public:
-       void set_path(const FS::Path &);
+       ~Resources();
+
        const GL::Font &get_default_font() const;
+
 private:
-       GL::Font *create_font(const std::string &);
        GL::Texture2D *create_texture(const std::string &);
 };