-/* $Id$
-
-This file is part of libmspgltk
-Copyright © 2007 Mikko Rasa, Mikkosoft Productions
-Distributed under the LGPL
-*/
-
-#include <msp/core/except.h>
+#include <msp/fs/utils.h>
#include "resources.h"
using namespace std;
path("."),
default_font(0)
{
- add_keyword<Graphic>("graphic");
- add_keyword<GL::Texture2D>("texture");
+ init();
+}
- add_creator(&Resources::create_font);
- add_creator(&Resources::create_texture);
+Resources::Resources(const FS::Path &fn):
+ path(FS::dirname(fn)),
+ default_font(0)
+{
+ init();
+
+ DataFile::load(*this, fn.str());
+}
+
+void Resources::init()
+{
+ add_type<Graphic>().keyword("graphic");
+ add_type<GL::Texture2D>().keyword("texture").creator(&Resources::create_texture);
+ add_type<GL::Font>().creator(&Resources::create_font);
}
void Resources::set_path(const FS::Path &p)
{
+ /* XXX bad, should change Collection API to allow creators to form paths
+ relative to the datafile location */
path = p;
}
const GL::Font &Resources::get_default_font() const
{
if(!default_font)
- throw InvalidState("No default font");
+ throw logic_error("!default_font");
return *default_font;
}
void Resources::Loader::default_font(const string &name)
{
- res.default_font = res.get<GL::Font>(name);
+ res.default_font = &res.get<GL::Font>(name);
}
void Resources::Loader::font(const string &name)