]> git.tdb.fi Git - libs/gltk.git/blobdiff - source/resources.cpp
Return a reference from Style::get_font
[libs/gltk.git] / source / resources.cpp
index 650140ba4552f59b066f00cc5677b5d34dfd9734..e83c1bb178e5adea2acc6525acfdc01c0b8b87f1 100644 (file)
@@ -1,4 +1,4 @@
-#include <msp/core/except.h>
+#include <msp/fs/utils.h>
 #include "resources.h"
 
 using namespace std;
@@ -10,38 +10,53 @@ Resources::Resources():
        path("."),
        default_font(0)
 {
-       add_keyword<GL::Font>("font");
-       add_keyword<Graphic>("graphic");
-       add_keyword<Style>("style");
+       init();
+}
+
+Resources::Resources(const FS::Path &fn):
+       path(FS::dirname(fn)),
+       default_font(0)
+{
+       init();
 
-       add_creator(&Resources::create_font);
-       add_creator(&Resources::create_texture);
+       DataFile::load(*this, fn.str());
+}
+
+void Resources::init()
+{
+       add_type<Graphic>().keyword("graphic");
+       add_type<GL::Texture2D>().keyword("texture").creator(&Resources::create_texture);
+       add_type<GL::Font>().creator(&Resources::create_font);
 }
 
-void Resources::set_path(const Path &p)
+void Resources::set_path(const FS::Path &p)
 {
-       path=p;
+       /* XXX bad, should change Collection API to allow creators to form paths
+       relative to the datafile location */
+       path = p;
 }
 
 const GL::Font &Resources::get_default_font() const
 {
        if(!default_font)
-               throw InvalidState("No default font");
+               throw logic_error("!default_font");
 
        return *default_font;
 }
 
 GL::Font *Resources::create_font(const string &name)
 {
-       RefPtr<GL::Font> fnt=new GL::Font;
-       DataFile::load(*fnt, (path/(name+".font")).str());
+       RefPtr<GL::Font> fnt = new GL::Font;
+       DataFile::load(*fnt, (path/name).str(), *this);
+       if(!default_font)
+               default_font = fnt.get();
        return fnt.release();
 }
 
 GL::Texture2D *Resources::create_texture(const string &name)
 {
-       RefPtr<GL::Texture2D> tex=new GL::Texture2D;
-       tex->image((path/(name+".png")).str());
+       RefPtr<GL::Texture2D> tex = new GL::Texture2D;
+       tex->load_image((path/name).str());
        tex->set_min_filter(GL::LINEAR);
        return tex.release();
 }
@@ -51,18 +66,33 @@ Resources::Loader::Loader(Resources &r):
        Collection::Loader(r),
        res(r)
 {
+       add("default_font", &Loader::default_font);
        add("font", &Loader::font);
+       add("style", &Loader::style);
+}
+
+void Resources::Loader::default_font(const string &name)
+{
+       res.default_font = &res.get<GL::Font>(name);
 }
 
 void Resources::Loader::font(const string &name)
 {
-       RefPtr<GL::Font> fnt=new GL::Font;
-       load_sub(*fnt);
+       RefPtr<GL::Font> fnt = new GL::Font;
+       load_sub(*fnt, res);
        res.add(name, fnt.get());
        if(!res.default_font)
-               res.default_font=fnt.get();
+               res.default_font = fnt.get();
        fnt.release();
 }
 
+void Resources::Loader::style(const string &name)
+{
+       RefPtr<Style> stl = new Style(res);
+       load_sub(*stl, res);
+       res.add(name, stl.get());
+       stl.release();
+}
+
 } // namespace GLtk
 } // namespace Msp