#include <msp/fs/utils.h>
+#include <msp/gl/extensions/sgis_generate_mipmap.h>
#include "animation.h"
#include "armature.h"
#include "font.h"
namespace GL {
Resources::Resources():
- default_tex_filter(LINEAR_MIPMAP_LINEAR),
+ default_tex_filter(SGIS_generate_mipmap ? LINEAR_MIPMAP_LINEAR : LINEAR),
srgb_conversion(false),
resource_manager(0)
{
tex->set_mag_filter(default_tex_filter);
tex->set_min_filter(default_tex_filter);
- // TODO Somehow pass the srgb flag if a resource manager is in use
if(resource_manager)
resource_manager->set_resource_location(*tex, *this, name);
else