]> git.tdb.fi Git - libs/gltk.git/blobdiff - source/resources.cpp
Use nullptr instead of 0 for pointers
[libs/gltk.git] / source / resources.cpp
index 8cdd0ad8f0b12066adf3b3dfeed9c2029ec304ee..078b58b71696559b16b12267f0e39c8759852373 100644 (file)
@@ -1,4 +1,6 @@
 #include <msp/fs/utils.h>
+#include <msp/strings/regex.h>
+#include <msp/strings/utils.h>
 #include "resources.h"
 
 using namespace std;
@@ -8,13 +10,18 @@ namespace GLtk {
 
 Resources::Resources()
 {
-       init();
+       add_type<Graphic>().keyword("graphic");
+       add_type<GL::Module>().creator([this](const string &n){ return create_module(n); });
+       add_type<GL::Sampler>().creator([this](const string &n){ return create_sampler(n); });
+       add_type<GL::Program>().creator([this](const string &n){ return create_program(n); });
+       add_type<GL::Texture2D>().keyword("texture").creator([this](const string &n){ return create_texture(n); });
+       add_type<GL::Font>().keyword("font");
+       add_type<Style>().keyword("style");
 }
 
-Resources::Resources(const FS::Path &fn)
+Resources::Resources(const FS::Path &fn):
+       Resources()
 {
-       init();
-
        dir_src = new DataFile::DirectorySource;
        dir_src->add_directory(FS::dirname(fn));
        add_source(*dir_src);
@@ -22,16 +29,6 @@ Resources::Resources(const FS::Path &fn)
        DataFile::load(*this, fn.str());
 }
 
-void Resources::init()
-{
-       default_font = 0;
-       dir_src = 0;
-       add_type<Graphic>().keyword("graphic");
-       add_type<GL::Texture2D>().keyword("texture").creator(&Resources::create_texture);
-       add_type<GL::Font>().keyword("font");
-       add_type<Style>().keyword("style");
-}
-
 Resources::~Resources()
 {
        delete dir_src;
@@ -45,23 +42,63 @@ const GL::Font &Resources::get_default_font() const
        return *default_font;
 }
 
+GL::Module *Resources::create_module(const string &name)
+{
+       if(name!="ui.glsl")
+               return nullptr;
+
+       GL::Module *mod = nullptr;
+       if(GL::get_backend_api()==GL::VULKAN)
+               mod = new GL::SpirVModule;
+       else
+               mod = new GL::GlslModule;
+
+       mod->set_source("import msp_interface; import common;\n"
+               "uniform sampler2D ui_tex;\n"
+               "#pragma MSP stage(fragment)\n"
+               "void main() { frag_color = texture(ui_tex, texcoord.xy)*color; }\n");
+
+       return mod;
+}
+
+GL::Program *Resources::create_program(const string &name)
+{
+       if(name!="ui.shader")
+               return nullptr;
+
+       return new GL::Program(get<GL::Module>("ui.glsl"));
+}
+
+GL::Sampler *Resources::create_sampler(const string &name)
+{
+       static const Regex r_name("^(linear|nearest)_clamp.samp$");
+       if(RegMatch m = r_name.match(name))
+       {
+               GL::Sampler *sampler = new GL::Sampler;
+               sampler->set_filter(lexical_cast<GL::TextureFilter>(toupper(m.group(1).str)));
+               sampler->set_wrap(GL::CLAMP_TO_EDGE);
+               return sampler;
+       }
+
+       return nullptr;
+}
+
 GL::Texture2D *Resources::create_texture(const string &name)
 {
        string ext = FS::extpart(name);
        if(ext==".png" || ext==".jpg")
-               if(IO::Seekable *io = open_from_sources(name))
+               if(IO::Seekable *io = open_raw(name))
                {
                        Graphics::Image image;
                        image.load_io(*io);
                        delete io;
 
                        GL::Texture2D *tex = new GL::Texture2D;
-                       tex->set_min_filter(GL::LINEAR);
                        tex->image(image);
                        return tex;
                }
 
-       return 0;
+       return nullptr;
 }