-#include <msp/core/error.h>
+#include <msp/fs/utils.h>
+#include <msp/strings/regex.h>
+#include <msp/strings/utils.h>
#include "resources.h"
using namespace std;
namespace Msp {
namespace GLtk {
-Resources::Resources():
- default_font(0)
-{ }
-
-Resources::~Resources()
+Resources::Resources()
{
- for(FontMap::iterator i=fonts.begin(); i!=fonts.end(); ++i)
- delete i->second;
- for(TextureMap::iterator i=textures.begin(); i!=textures.end(); ++i)
- delete i->second;
+ add_type<Graphic>().keyword("graphic");
+ add_type<GL::Module>().creator([this](const string &n){ return create_module(n); });
+ add_type<GL::Sampler>().creator([this](const string &n){ return create_sampler(n); });
+ add_type<GL::Program>().creator([this](const string &n){ return create_program(n); });
+ add_type<GL::Texture2D>().keyword("texture").creator([this](const string &n){ return create_texture(n); });
+ add_type<GL::Font>().keyword("font");
+ add_type<Style>().keyword("style");
}
-const GL::Font &Resources::get_font(const string &name) const
+Resources::Resources(const FS::Path &fn):
+ Resources()
{
- FontMap::const_iterator i=fonts.find(name);
- if(i==fonts.end())
- throw KeyError("Unknown font "+name);
+ dir_src = new DataFile::DirectorySource;
+ dir_src->add_directory(FS::dirname(fn));
+ add_source(*dir_src);
+
+ DataFile::load(*this, fn.str());
+}
- return *i->second;
+Resources::~Resources()
+{
+ delete dir_src;
}
const GL::Font &Resources::get_default_font() const
{
if(!default_font)
- throw InvalidState("No default font");
+ throw logic_error("!default_font");
return *default_font;
}
-const GL::Texture2D &Resources::get_texture(const string &name) const
+GL::Module *Resources::create_module(const string &name)
{
- TextureMap::const_iterator i=textures.find(name);
- if(i==textures.end())
- throw KeyError("Unknown texture "+name);
+ if(name!="ui.glsl")
+ return nullptr;
- return *i->second;
-}
+ GL::Module *mod = nullptr;
+ if(GL::get_backend_api()==GL::VULKAN)
+ mod = new GL::SpirVModule;
+ else
+ mod = new GL::GlslModule;
-const Graphic &Resources::get_graphic(const string &name) const
-{
- GraphicMap::const_iterator i=graphics.find(name);
- if(i==graphics.end())
- throw KeyError("Unknown graphic "+name);
+ mod->set_source("import msp_interface; import common;\n"
+ "uniform sampler2D ui_tex;\n"
+ "#pragma MSP stage(fragment)\n"
+ "void main() { frag_color = texture(ui_tex, texcoord.xy)*color; }\n");
- return i->second;
+ return mod;
}
-const Style &Resources::get_style(const string &wdg, const string &name) const
+GL::Program *Resources::create_program(const string &name)
{
- StyleMap::const_iterator i=styles.find(StyleId(wdg, name));
- if(i==styles.end())
- throw KeyError("Unknown style "+name+" for widget "+wdg);
+ if(name!="ui.shader")
+ return nullptr;
- return i->second;
+ return new GL::Program(get<GL::Module>("ui.glsl"));
}
-
-Resources::Loader::Loader(Resources &r):
- res(r)
+GL::Sampler *Resources::create_sampler(const string &name)
{
- add("font", &Loader::font);
- add("texture", &Loader::texture);
- add("graphic", &Loader::graphic);
- add("style", &Loader::style);
+ static const Regex r_name("^(linear|nearest)_clamp.samp$");
+ if(RegMatch m = r_name.match(name))
+ {
+ GL::Sampler *sampler = new GL::Sampler;
+ sampler->set_filter(lexical_cast<GL::TextureFilter>(toupper(m.group(1).str)));
+ sampler->set_wrap(GL::CLAMP_TO_EDGE);
+ return sampler;
+ }
+
+ return nullptr;
}
-void Resources::Loader::font(const string &fn)
+GL::Texture2D *Resources::create_texture(const string &name)
{
- RefPtr<GL::Font> fnt=new GL::Font;
- Parser::load(*fnt, fn);
-
- res.fonts.insert(FontMap::value_type(fn.substr(0, fn.rfind('.')), fnt.get()));
- if(!res.default_font)
- res.default_font=fnt.get();
- fnt.release();
+ string ext = FS::extpart(name);
+ if(ext==".png" || ext==".jpg")
+ if(IO::Seekable *io = open_raw(name))
+ {
+ Graphics::Image image;
+ image.load_io(*io);
+ delete io;
+
+ GL::Texture2D *tex = new GL::Texture2D;
+ tex->image(image);
+ return tex;
+ }
+
+ return nullptr;
}
-void Resources::Loader::texture(const string &fn)
-{
- RefPtr<GL::Texture2D> tex=new GL::Texture2D;
- tex->image(fn);
- tex->set_min_filter(GL::LINEAR);
-
- res.textures.insert(TextureMap::value_type(fn.substr(0, fn.rfind('.')), tex.release()));
-}
-void Resources::Loader::graphic(const std::string &n)
+Resources::Loader::Loader(Resources &r):
+ Collection::Loader(r),
+ res(r)
{
- Graphic graph(res, n);
- load_sub(graph);
- if(!graph.get_texture())
- throw Exception("Graphic without texture");
-
- res.graphics.insert(GraphicMap::value_type(n, graph));
+ add("default_font", &Loader::default_font);
+ add("font", &Loader::font);
}
-void Resources::Loader::style(const string &w, const string &n)
+void Resources::Loader::default_font(const string &name)
{
- Style stl(res, w, n);
- load_sub(stl);
-
- res.styles.insert(StyleMap::value_type(StyleId(w, n), stl));
+ res.default_font = &res.get<GL::Font>(name);
}
-
-bool Resources::StyleId::operator<(const StyleId &other) const
+void Resources::Loader::font(const string &name)
{
- if(widget<other.widget)
- return true;
- return widget==other.widget && name<other.name;
+ RefPtr<GL::Font> fnt = new GL::Font;
+ load_sub(*fnt, res);
+ res.add(name, fnt.get());
+ if(!res.default_font)
+ res.default_font = fnt.get();
+ fnt.release();
}
} // namespace GLtk