-/* $Id$
-
-This file is part of libmspgltk
-Copyright © 2007 Mikko Rasa, Mikkosoft Productions
-Distributed under the LGPL
-*/
-
-#include <msp/core/except.h>
+#include <msp/fs/utils.h>
+#include <msp/strings/regex.h>
+#include <msp/strings/utils.h>
#include "resources.h"
using namespace std;
namespace Msp {
namespace GLtk {
-Resources::Resources():
- path("."),
- default_font(0)
+Resources::Resources()
+{
+ add_type<Graphic>().keyword("graphic");
+ add_type<GL::Module>().creator([this](const string &n){ return create_module(n); });
+ add_type<GL::Sampler>().creator([this](const string &n){ return create_sampler(n); });
+ add_type<GL::Program>().creator([this](const string &n){ return create_program(n); });
+ add_type<GL::Texture2D>().keyword("texture").creator([this](const string &n){ return create_texture(n); });
+ add_type<GL::Font>().keyword("font");
+ add_type<Style>().keyword("style");
+}
+
+Resources::Resources(const FS::Path &fn):
+ Resources()
{
- add_keyword<Graphic>("graphic");
- add_keyword<GL::Texture2D>("texture");
+ dir_src = new DataFile::DirectorySource;
+ dir_src->add_directory(FS::dirname(fn));
+ add_source(*dir_src);
- add_creator(&Resources::create_font);
- add_creator(&Resources::create_texture);
+ DataFile::load(*this, fn.str());
}
-void Resources::set_path(const FS::Path &p)
+Resources::~Resources()
{
- path=p;
+ delete dir_src;
}
const GL::Font &Resources::get_default_font() const
{
if(!default_font)
- throw InvalidState("No default font");
+ throw logic_error("!default_font");
return *default_font;
}
-GL::Font *Resources::create_font(const string &name)
+GL::Module *Resources::create_module(const string &name)
{
- RefPtr<GL::Font> fnt=new GL::Font;
- DataFile::load<GL::Font, Resources &>(*fnt, (path/name).str(), *this);
- if(!default_font)
- default_font=fnt.get();
- return fnt.release();
+ if(name!="ui.glsl")
+ return nullptr;
+
+ GL::Module *mod = nullptr;
+ if(GL::get_backend_api()==GL::VULKAN)
+ mod = new GL::SpirVModule;
+ else
+ mod = new GL::GlslModule;
+
+ mod->set_source("import msp_interface; import common;\n"
+ "uniform sampler2D ui_tex;\n"
+ "#pragma MSP stage(fragment)\n"
+ "void main() { frag_color = texture(ui_tex, texcoord.xy)*color; }\n");
+
+ return mod;
+}
+
+GL::Program *Resources::create_program(const string &name)
+{
+ if(name!="ui.shader")
+ return nullptr;
+
+ return new GL::Program(get<GL::Module>("ui.glsl"));
+}
+
+GL::Sampler *Resources::create_sampler(const string &name)
+{
+ static const Regex r_name("^(linear|nearest)_clamp.samp$");
+ if(RegMatch m = r_name.match(name))
+ {
+ GL::Sampler *sampler = new GL::Sampler;
+ sampler->set_filter(lexical_cast<GL::TextureFilter>(toupper(m.group(1).str)));
+ sampler->set_wrap(GL::CLAMP_TO_EDGE);
+ return sampler;
+ }
+
+ return nullptr;
}
GL::Texture2D *Resources::create_texture(const string &name)
{
- RefPtr<GL::Texture2D> tex=new GL::Texture2D;
- tex->load_image((path/name).str());
- tex->set_min_filter(GL::LINEAR);
- return tex.release();
+ string ext = FS::extpart(name);
+ if(ext==".png" || ext==".jpg")
+ if(IO::Seekable *io = open_raw(name))
+ {
+ Graphics::Image image;
+ image.load_io(*io);
+ delete io;
+
+ GL::Texture2D *tex = new GL::Texture2D;
+ tex->image(image);
+ return tex;
+ }
+
+ return nullptr;
}
{
add("default_font", &Loader::default_font);
add("font", &Loader::font);
- add("style", &Loader::style);
}
void Resources::Loader::default_font(const string &name)
{
- res.default_font=res.get<GL::Font>(name);
+ res.default_font = &res.get<GL::Font>(name);
}
void Resources::Loader::font(const string &name)
{
- RefPtr<GL::Font> fnt=new GL::Font;
+ RefPtr<GL::Font> fnt = new GL::Font;
load_sub(*fnt, res);
res.add(name, fnt.get());
if(!res.default_font)
- res.default_font=fnt.get();
+ res.default_font = fnt.get();
fnt.release();
}
-void Resources::Loader::style(const string &name)
-{
- RefPtr<Style> stl=new Style(res);
- load_sub(*stl, res);
- res.add(name, stl.get());
- stl.release();
-}
-
} // namespace GLtk
} // namespace Msp