Renderable *get_renderable() const { return renderable; }
};
- DEPRECATED typedef Step Pass;
-
private:
struct PostProcStep
{
};
std::vector<Step> steps;
- const Camera *camera;
std::vector<PostProcStep> postproc;
unsigned width;
unsigned height;
- bool hdr;
- bool alpha;
- unsigned samples;
+ FrameFormat target_format;
RenderTarget *target[2];
RenderTarget *target_ms;
- std::string debug_name;
public:
- Sequence(unsigned, unsigned, bool = false);
- Sequence(const View &);
- Sequence(const Framebuffer &);
+ Sequence(unsigned, unsigned, const FrameFormat & = FrameFormat());
+ Sequence(const View &, const FrameFormat & = FrameFormat());
+ Sequence(const Framebuffer &, const FrameFormat & = FrameFormat());
private:
- void init(unsigned, unsigned);
+ void init(unsigned, unsigned, const FrameFormat &);
public:
~Sequence();
- /* Sets high dynamic range mode. Requires floating-point texture support.
- A ColorCurve postprocessor is recommended for full benefit. */
- void set_hdr(bool);
-
- /* Enable or disable alpha channel. When enabled, all render targets are
- created with an RGBA pixel format instead of RGB. */
- void set_alpha(bool);
-
- void set_multisample(unsigned);
+ const FrameFormat &get_target_format() { return target_format; }
unsigned get_width() const { return width; }
unsigned get_height() const { return height; }
- bool get_hdr() const { return hdr; }
- unsigned get_multisample() const { return samples; }
/** Adds a step to the sequence. It's permissible to add the same
Renderable multiple times. */
Step &add_step(Tag, Renderable &);
- DEPRECATED Step &add_pass(Tag t, Renderable &r) { return add_step(t, r); }
-
/** Adds a postprocessor to the sequence. */
void add_postprocessor(PostProcessor &);
virtual void render(Renderer &, Tag tag = Tag()) const;
-private:
- void create_targets(unsigned);
-
-public:
void set_debug_name(const std::string &);
-private:
- void set_target_debug_names();
};
} // namespace GL